Maximum Uses: 2 Uses, Recharge by feeding it half its weight in raw materials over the course of several hours.
FEATURES:
Damage: 3d4 Energy
Range: Pistol
Inherent Attribute – Nanoflexibility - Nanotech artifacts are inherently flexible due to the wide range of things that can be done with nanites. A nanotech artifact is treated as having a nanite ability pool with one randomly-determined ability in it. This ability can be used once per encounter as normal. This ability can be changed by making a DC 30 Knowledge [Technology] or Nanite Control check. If you do not have Nanite Control as a trained skill, you activate this nanite ability using your Knowledge [Technology] skill instead.
Tech-Based Autoshields – Functionally, autoshields are treated as an additional hit point pool equal to 15 * the user's Heroic Level. While the autoshields are active, damage comes off the autoshields before applying the effects of damage reduction. If you have any form of personal shielding (anything with an actual SR score), determine the effects on that before determining the effects on your autoshields. The autoshield's hit points are also reduced by 1 HP per round when activated. Autoshields reduced to 0 HP are not destroyed, but are temporarily rendered inactive (switched off). Autoshields regenerates lost HP at a rate of 1 HP per round while the autoshield is switched off. Each activation of the autoshields (turning them on) counts as a use of the artifact. Autoshields can only be used while an artifact is worn, handled, or wielded (in the case of weapons). Each variety of autoshields protects against a different kid of damage. The same artifact can have multiple types of autoshields – in this case, the artifact still only has a single pool of autoshields hit points, it just can be used to protect the user from multiple types of damage. This artifact has the following kind(s) of autoshields:
Explosive – Protects against bludgeoning/slashing/piercing damage, that is – damage that does all three kinds at once. The most common source of this damage is explosions.
ADDITIONAL NOTES:
Every attack with the weapon counts as a use of the artifact.