Anders-class Scout

Many ships that are not designed as exploration vessels are converted into scouting ships. The Anders-class is among the most successful and enduring of such conversions, the first conversion having been done in 2023 for the first Alpha Centauri Scouting Mission. Originally designed and built as a yacht, it is a top-of-the-line personal transport, featuring dual engines and a forward-swept along with a lifting body fuselage, which provides exemplary speed and handling for a civilian leisure craft. The Anders-class’s wings fold approximately halfway along their span, allowing it to land at smaller pads.

In the Anders-class conversion, the engine compartments are redesigned to provide maximum performance, and a standard Higgs FTL Drive was installed in place of luxury compartments to grant the vessel FTL capability. A pair of gatling cannons and a MicroMissile array protect the ship. The ship design requires two gunners if the weapons are to be used, one for each system. The Anders-class was the original line of scouts to leave the Solar System, and were used in the exploration of the Centauri system. Accommodations can be described somewhere between ‘military spartan’ and ‘low-end civilian,’ as most of the limited internal space that remained after the addition of the Higgs Drive has been taken up by sensor hardware. The ship’s wirehead does not have designated quarters in the Anders-class, and therefore spends most of their time in a full-immersion tank.

All ships of the Anders-class are named after American and Soviet astronauts that piloted spacecraft on the way to the moon during the 1960s and 1970s.

  • ATS00: T.A.S.S. William A. Anders (NVY-178) – The Anders was transferred to the Alliance Museum on Luna in late 2029, and has been placed on permanent display.
  • ATS01: T.A.S.S. Vladimir Komarov (NVY-179) – The The Komarov is the oldest Anders-class ship left in service, with the transfer of the William A Anders (ATS00) to the Alliance Museum on Luna. One of the original wave of scouts deployed to explore the Alpha Centuari system, the Komarov (along with its Operations AI of the same name) served in both the First and Second Exploration Missions, along with the scouting missions to Barnard’s Star. The Komarov has a reputation for being a lucky ship, which might be due in part to the skill of its Operations AI, which has never been replaced since the ship was launched.
  • ATS02: T.A.S.S. James A. Lovell (NVY-180)
  • ATS03: T.A.S.S. Andriyan Nikolayev (NVY-181)
  • ATS04: T.A.S.S. John W. Young (NVY-182) [Lost to Phoenix Anomaly, 2024 (1 KIA, 5+AI Survived)] – On 14 July 2030 the fate of the John W. Young was learned. While conducting routine sensor scans in Terran Alliance Sector Designation (4,0,0), the Young experienced an unexpected destabilization of the negative matter storage tank (a condition now referred to as the “Phoenix Anomaly.” The tank was ejected before critical destabilization, however when the tank went critical the resulting eruption of negative matter resulted in a space-time anomaly. The gravitational distortions of anomaly crippled the Young (and killed the vessel’s staff psion) and transported the wrecked ship to somewhere in the vicinity of Terran Alliance Sector Designation (-4,-8,-10). The crew broadcast an all-bands distress signal, fully assuming that it would not be answered – however, shortly before their life support ran out they were rescued by an alien vessel crewed mostly by by a single alien species remarkably similar to humans – the Lissonians. Aside from the staff psion, the rest of the five-person crew survived, along with the Young‘s AI – which eventually made it to Trade Station 01 in the Sirius System. When the Terran Alliance embassy opened in 2030, the AI relayed the tale of the John W. Young along with the preserved sensor data of the disaster, the fates of its crew, and has since begun to do occasional work as an interpreter for the embassy.
  • ATS05: T.A.S.S. Valery Fyodorovich Bykovsky (NVY-183)
  • ATS06: T.A.S.S. David Scott (NVY-184)
  • ATS07: T.A.S.S. Yevgeni Vassilyevich Khrunov (NVY-185)
  • ATS08: T.A.S.S. Michael Collins (NVY-186)
  • ATS09: T.A.S.S. Alexey Arkhipovich Leonov (NVY-187) [Missing In Action, 2025]
  • ATS10: T.A.S.S. Richard F. Gordon, Jr. (NVY-188)
  • ATS11: T.A.S.S. Pavel Romanovich Popovich (NVY-189)
  • ATS12: T.A.S.S. T. Kenneth Mattingly, II (NVY-190)
  • ATS13: T.A.S.S. Pavel Ivanovich Belyayev (NVY-191)
  • ATS14: T.A.S.S. John L. Swigert, Jr. (NVY-192)
  • ATS15: T.A.S.S. Boris Valentinovich Volynov (NVY-193)
  • ATS16: T.A.S.S. Stuart A. Roosa (NVY-194) [Missing In Action, 2026]
  • ATS17: T.A.S.S. Pyotr Ilyich Klimuk (NVY-195)
  • ATS18: T.A.S.S. Alfred M. Worden (NVY-196)
  • ATS19: T.A.S.S. Valentina Tereshkova (NVY-197) – The first experiment in SDA Command, the Tereshkova was continually staffed by an all-SDA crew from its launch until the ship was pulled from service for a repair of the “Phoenix Anomaly” in April 2030. Presumably, the tradition will continue once the repair has been completed.
  • ATS20: T.A.S.S. Ronald E. Evans (NVY-198)
  • ATS21: T.A.S.S. Nikolay Rukavishnikov (NVY-199)

Cost: XXX,XXX Credits
Availability: Military

Gargantuan starfighter
Initiative +X
Senses
Perception +X
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Defenses
Reflex XX = 10 + 4 (Dex) + 6 (Armor Or Heroic Level)
flat-footed XX = 10 + 6 (Armor Or Heroic Level)
Fortitude 22 = 10 + 12 (STR)
+6 armor
HP 60/60
DR 10
SR 20/20
Damage Threshold 72 (Fort Defense + Size Mod [50])
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Speed
Fly 12 squares (max velocity 1,000 km/h)
Fly 3 squares (starship scale)
Fighting Space
4×4 or 1 square (starship scale)
Cover
Total (crew)
Grapple +X = X (BaseATK) + 12 (STR) + 15 (Size)
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Abilities
Strength 34
Dexterity 18
Constitution –
Intelligence 16
Skills
Initiative +X
Mechanics +X
Perception +X
Pilot +X
Use Computer +X
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Crew 4 (Pilot (Usually the CO), Gunner 1/Systems Operator (Usually the XO), Gunner 2/Engineer, Wirehead)
AI: 1 Class III (Operations)
Passengers: 2
Cargo: 25 tons
Consumables: 6 months
Carried Craft: none
Payload: 500 MicroMissiles
Hyperdrive: x1
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Dual Gatling Cannons (Gunner 1)
attack +X (+X Autofire), damage 4d10x2
MicroMissile Array (Gunner 2)
attack +X (+X Autofire), damage 4d10x2 (guided missile weapon)
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Hardpoint Options (4 Slots. 1 slot for any mine/bomb/missile. Mines/Bombs/Missile that are for Colossal or larger vessels require 2 slots)
NO HARDPOINTS
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Systems/Component EP Cost
Unused EP 1

Epic Space Adventures Abound!