You must have the NMS Training feat in order to select any of these talents.
Block: As a reaction, you may negate a melee attack by making a successful Nanite Control check. The DC of the skill check is equal to the result of the attack roll you wish to negate, and you take a cumulative -5 penalty on your Nanite Control check for every time you have used Block or Deflect since the beginning of your last turn. You must have a Shield Gauntlet equipped, and must be aware of the attack and not be flat-footed to use this talent.
Deflect: As a reaction, you may negate a ranged attack by making a successful Nanite Control check. The DC of the skill check is equal to the result of the attack roll you wish to negate, and you take a cumulative -5 penalty on your Nanite Control check for every time you have used Block or Deflect since the beginning of your last turn. You must have a Shield Gauntlet equipped, and must be aware of the attack and not be flat-footed to use this talent. You can use this talent to deflect some of the barrage of shots fired from a ranged weapon set on autofire. If you succeed on the Nanite Control check, you take half damage if the autofire attack hits and no damage if the autofire attack misses. This talent has no effect on other area attacks (such as grenades, missiles, and flamethrowers). This talent cannot be used to negate attacks made by Colossal (frigate) or larger-sized vehicles unless the attack is made with a point-defense weapon.
Field Detection: As a swift action, make a DC15 Nanite Control check. If the check succeeds, you can detect the presence, general strength, and origin (or direction of origin of the source is out of range) of electromagnetic and energy fields within 12 squares of you. You can also determine the type of the field, allowing you to detect communications devices, sensors, and other electronic equipment. When dealing damage to a target using an energy shield, a successful check allows you to detect minute fluctuations in the shield, reducing their SR by -5 against your attacks until the end off your turn.
Prerequisite: Trained in Nanite Control
Shield Gauntlet Defense: As a swift action, you can use you shield gauntlet to parry your opponents’ attacks, gaining a +1 deflection bonus to your Reflex Defense until the start of your next turn. You must have a shield gauntlet equipped to use this talent, and you don’t gain the deflection bonus if you are flat-footed or otherwise unaware of the incoming attack. You can take this talent multiple times; each time you take this talent the deflection bonus increases by +1 (maximum +3).