CEC Character Advancement

All CEC members have a companion Class V AI that assists them with managing their nanite systems.  As the character gains levels, so does the AI.

Character Level AI Nanite Abilities AI Ability Scores Special
1st-2nd 1 12/10/6 Class V AI, AI Trained Skills, Standard-Issue Nanoaugmentations, Bonus Nanoaugmentations
3rd-4th 1 13/10/6 AI Skill Focus (Nanite Control)
5th-6th 2 14/11/6 Bonus Nanoaugmentations
7th-8th 2 15/11/7 AI Skill Focus (Any)
9th-10th 3 16/12/7 Advanced Class V AI, Bonus Nanoaugmentations
11th-12th 3 17/12/7 AI Skill Focus (Any)
13th-14th 4 18/13/8 Bonus Nanoaugmentations
15th-16th 4 19/13/8 AI Skill Focus (Any)
17th-18th 5 20/14/8 Bonus Nanoaugmentations
19th-20th 5 21/14/9 AI Skill Focus (Any)

Companion AI – Each member of the CEC is partnered with a Class V AI from an early stage in their training.  This AI is an independent character under the control of the GM.  The AI’s primary purpose is to allow the CEC Corpsman to control the nanites that allow them to work their scientific magic.  It’s secondary purpose is to monitor the behavior and actions of the Corpsman to ensure that they follow the regulations regarding use of the nanites.  It’s tertiary purpose is to allow the use of nanoaugmentations such as the Move-By-Wire system and the Deflect talent.  A Companion AI has the authority to completely shut down all of a Corpsman’s augmentations and nanite control, though this is only done in extreme cases of misuse.

AI Ability Scores – The Companion AI, like all AI, only has mental ability scores (Intelligence, Wisdom, and Charisma).  It has 1 ability score that it is good at, and 1 that it is decent at, and 1 that it is bad at.  You choose which is which upon taking the NMS Implants feat.  A CEC Companion AI cannot have a bad Intelligence.  The AI’s inherent +2 bonus to Intelligence is already considered to be factored into these ability scores.

Class V AI: All Class V AI are trained in manipulation of nanites.  A CEC member receives a +2 bonus to their Nanite Control checks for all applications of the skill except for activating nanite abilities.

AI Trained Skills:  The AI has been given training in some fields before it is ever deployed.  Choose 1 + the AI’s intelligence modifier skills from Gather Information, Hackcraft, Knowledge (all skills, taken individually), Mechanics, Nanite Control, Pilot, Survival, Use Computer.  As the AI’s intelligence modifier increases, it gains training in additional skills.

AI Nanite Abilities: An AI has some training in nanite abilities.  It begins play with one Nanite Abilitiy in it’s suite, and gains additional ones as the character levels.  These are chosen from the same nanite abilities available to CEC members.  These can be activated using the same rules that characters use to activate nanite abilities, except they use the AI’s Nanite Control modifier.

Standard-Issue Nanoaugmentations: A member of the Combat Engineers Corps receives the following nanoaugmentations as part of their training: Biomonitor, CEC Neural Implant, Subcutaneous Comlink, Glide Systems, HUD, Move-By-Wire System (Grade I), Regenerative Implant

Bonus Nanoaugmenations: At first level and every 4 levels after the CEC members receives an additional number of nanoaugmenations of their choice equal to their Constitution modifier.

AI Skill Focus: At level 3, the AI gains Skill Focus (Nanite Control) as a bonus feat.  This applies only to it’s personal Nanite Control check.  At level 7 and every 4 levels thereafter, the AI gains another Skill Focus feat.

Advanced Class V AI: The bonus from Class V AI now applies to Nanite Control checks made to activate nanite abilities.

Epic Space Adventures Abound!