Character Level – the level of the Contractor
Int/Wis/Cha – A spirit has 1 ability score that it is good at, and 1 that it is decent at, and 1 that it is bad at. You choose which is which upon character creation.
| Character Level | Contract Augmentations | Ability Scores | Special |
| 1st-2nd | 0 | 12/10/8 | Spirit Type, Sign, Influence, Automatic Power, Granted Power 1 |
| 3rd-4th | 1 | 13/10/8 | Speak With Spirits |
| 5th-6th | 1 | 14/11/8 | Slowed Aging |
| 7th-8th | 2 | 15/11/9 | Granted Power 2 |
| 9th-10th | 2 | 16/12/9 | |
| 11th-12th | 3 | 17/12/9 | Speak With All Spirits |
| 13th-14th | 3 | 18/13/10 | Granted Power 3 |
| 15th-16th | 4 | 19/13/10 | |
| 17th-18th | 4 | 20/14/10 | |
| 19th-20th | 5 | 21/14/11 | Ultimate Power |
Spirit Type: At level 1, choose the type of spirit you have contracted with, chosen from the list on the Bound Spirit Features page. This spirit does not physical manifest, and shares your body. It cannot control your actions, but it does have mental ability scores. A spirit bound to a contractor has 2+INT trained skills, but it is restricted to Knowledge skills. The currently available spirit types are listed below (only listing ones that are in a Playable state).
- Air
- Animal
- Battle
- Courage
- Darkness
- Destruction
- Earth
- Electromagnetism
- Fire
- Gravity
- Ice
- Life
- Light
- Mankind (and Proximankind, and Teuthidoidkind, and Risanthankind…)
- Metal
- Water
Sign: All contractors have a sign, the manifestation of which is dependent on the spirit you are contracted to. A sign is a physical representation of the spirit type, and it can be suppressed or manifested as a swift action. Most abilities granted to you by your contracted spirit require that your sign be manifested.
Influence: This is more of a roleplaying piece of information. While a contracted spirit cannot control the actions of the contractor, they do exert some form of influence over the contractor’s thought process.
Automatic Power/Granted Powers: All spirits grant one power that their contractors automatically receive, and at least 3 powers that they choose when they receive them. At level 1, a Contractor gains the automatically-received power, and chooses 1 granted power. At each indicated level after level 1, choose another granted power.
Contract Augmentation: Beginning at level 3, you channel some of the spirit’s energy into yourself in a more flexible fashion, granting you a benefit chosen from the list below. As you increase in level, you may choose additional augmentations. Augmentations stack with themselves, and you may select them more than once. Once you have chosen an Augmentation, you cannot change it.
- Energy Resistance 5 (Restricted to binders of Fire (Fire Resist), Electromagnetism (Electricity Resist), and Ice (Cold Resist) spirits.)
- Damage Reduction 1. This stacks with other sources of Damage Reduction.
- +1 insight bonus to Defenses
- +1 insight bonus on attack rolls
- +1 insight bonus on damage rolls
- +2 insight bonus on Initiative checks
Speak With Spirits: You gain the ability to speak directly with spirits of the type that you are contracted to, as if you spoke a common language.
Slowed Aging: Your age categories are now treated as four times longer than they usually are, but any age penalties and bonuses you have already accrued remain in effect.
Speak With All Spirits: You have learned to speak with all types of spirits, as if you spoke a common language.
Ultimate Power: This represents the pinnacle of the contracted spirit’s power. It can only be used once per day, unless otherwise specified.