Sign
You seem to always be surrounded by a light breeze, tousling your hair, making your clothes ripple, and possibly knocking around light objects in your vicinity (this can be suppressed). Blue markings similar to tattoos making airy patterns wind themselves along your skin (this cannot be suppressed).
Influence
You are flighty, prone to wanderlust, and don’t like being confined to the ground.
Automatic Power
Sense Weather – By concentrating as a full-round action, you can get a perfectly accurate weather forecast for the area in a 200 kilometer radius of you for the next 24 hours.
Granted Powers:
- Be Like Air – You gain evasion, as the Scout class talent from the Survivor talent tree. Your sign must not be suppressed to gain this benefit. This counts as the Evasion talent for the purposes of prerequisites.
- Leap of the Wind – You gain a +10 bonus to Jump checks and fall at rate of 12 squares per round. You never take falling damage. The Jump bonus increases to +20 at 12th level and +30 at 18th level. Unless you choose to do so, you never fall prone when falling from a height.
- One With The Sky – As a standard action, contractors bound to a spirit of air can gain a fly speed. You gain a fly speed of 6 squares, which drops to 4 squares when in medium or heavy armor or carrying a heavy load. This ability only works while your sign is not suppressed. This ability lasts until you either suppress your sign or spend another swift action to deactivate it. This does not give you a fly speed for the purposes of prerequisites. You cannot select this as your chosen ability at level 1.