Sign
While your powers are active your hair turns blue and seems to constantly shed ice crystals, and your skin gains a bluish tint. The air always seems to be colder around you.
Influence
You are pyrophobic.
Automatic Power
Cold Adaptation – You can exist comfortably in conditions down to -50 Celsius.
Granted Powers
- Advanced Chill Air – Chill Air now provides its benefits to anyone or anything occupying squares adjacent to you.
- Chill Air – As a standard action, you may chill the air around you to provide a buffer against fire damage and damage caused by heat. Make a Magery check, the result determines the amout of resistance you get. The resistance from this power applies to both fire damage and damage caused by sources such as exposure to hot environments. This ability does not function in a vacuum.
- Check Result 15 or less: Resist Fire 5
- Check Result 16-20: Resist Fire 10
- Check Result 21-25: Resist Fire 15
- Check Result 26-30: Resist Fire 20
- Check Result 31 or higher: Resist Fire 25
- Frigid Wind – Once per encounter, you can call forth an intensely cold wind laced with shards of ice. This takes the form of a cone with a length of 1 square per character level. All those caught within the blast take 1d6 cold damage per 2 character levels. This functions as an area-of-effect attack using your Magery skill vs Reflex Defense and Fortitude Defense. Those caught within the blast must who’s Fortitude Defense is exceeded are blown back 1 square per 3 character levels and knocked prone.
- Ice Barrage – Once per encounter, you may unleash a flurry of ice bolts. This functions as Ice Bolts, but you may attack all enemies within the maximum range of the ice bolt (12 squares), subject to all normal range penalties. You must have Ice Bolts before you can select this.
- Ice Bolts – At will, you may condense moisture in the air around you into a bolt of ice and hurl it at your enemy. The bolt deals 2d6 points of cold and piercing damage, and is treated as a simple thrown weapon (use the thrown weapon ranges, and you add half your level to the damage as normal for a weapon).