Psionic Techniques

Dominate Mind

When using Mind Trick, if you exceed you target’s Will Defense by 10 or more points, you can choose what your target does with its standard action on its next turn.

Extended Blind

The base range for your Blind power increases to 18 squares (instead of 12 squares).

Hero Point Recovery

At the end of an encounter, you automatically recover 1 Hero Point spent during the encounter that was used to enhance a spell, a Magery check, or to use a talent from any Magic talent tree.

Improved Cloak

You can maintain your Cloak power as a move action instead of a standard action.

Improved Crucitorn

If you use crucitorn and the attack or effect still deals more damage than your damage threshold, you do not expend this use of the power, and it remains in your Power suite.

Improved Enlighten

When you use the enlighten power, you may spend a Hero Point to affect one additional ally.

Improved Malacia

You can maintain the damage threshold penalty of the Malacia power as a swift action.

Improved Mind Trick

When you use the mind trick power, you can change the time it takes to activate it to a full-round action in order to target all creatures within a 6-square cone that originates from your square.  You can spend a Hero Point to increase the area to a 12-square cone that originates from your square.

Improved Obscure

When you use the obscure power, you may spend a Hero Point to gain a +5 Force bonus on your Magery check.

Improved Rebuke Psionics

When an ally within 12 squares and within line of sight of you is the target of a Psionic power, you can use the rebuke psionics power as though you were the target of that power instead.

Improved Resist Psionics

When you activate Resist Psionics, you can choose to have it affect one of your allies within 6 squares instead of you.

Improved Sense Psionics

You may use the Sense Psionics ability of the Psionics skill as a move action rather than a full-round action.

Improved Sense Surroundings

You may use the Sense Surroundings ability of the Psionics skill as a free action rather than a swift action.

Improved Shatterpoint

When you move a target down the condition track with an attack benefitting from the Shatterpoint power, you can spend a Hero Point to make the target’s condition persistent.  This persistent condition can only be removed if the target recieves surgery (for living beings) or repairs (for objects and vehicles).

Improved Stun

Your successful Stun also temporarily immobilizes the target for one round.

Improved Telepathy

Whenever you use the Telepathy ability of the Psionics skill, you can reroll your Psionics check and keep the better result.

Improved Thought Bomb

You can spend a Hero Point to have thought bomb target all enemies within 5 squares of you.

Improved Trance

Each hour you remain in a trance (see the Psionics skill), you regain a number of hit points equal to 2 x your character level.

Improved Valor

When you activate Valor, you gain the benefits of this power as well.

Language Absorption

You can use telepathy to forcibly learn a language from another creature.  If the target is unwilling, you must succeed on a Psionics check against the target’s Will Defense, as with the telepathy aspect of the Psionics skill.  You retain the ability to speak and understand this language for 24 hours.

Power Mastery

Choose a single Spell.  You may take 10 on Magery checks to activate this Spell even when distracted or threatened.
You may select this Mage Technique multiple times; each time you select this Mage Technique, it applies to a different spell.

Epic Space Adventures Abound!