Any Psionically-talented character can gain the benefit of a training regimen. The benefits of a regimen last for 24 hours, and you can only gain the benefits of one regimen in a given 24-hour period.
Psychic Eyes
This regiment trains you to sense images that you cannot normally see by reading the surface thoughts of others. During this regimen, an assistant holds a two-dimensional image viewer so that you cannot see the images being displayed on the screen. As the image viewer cycles through different images of common objects, you must read the surface thoughts of the assistant to determine what image is being displayed on the screen at that time. Time: 1 hour. Requirements: A two-dimensional image display and an assistant.
Make a Psionics check. The result of the check determines the benefits of the regimen:
DC 13: You successfully read one-third of the assistant’s surface thoughts. You gain a +1 Force bonus on Psionics checks made to use the Telepathy application of the Psionics skill.
DC 18: You successfully read two-thirds of the assistant’s surface thoughts. You gain a +2 Force bonus on Psionics checks made to use the Telepathy application of the Psionics skill.
DC 23: You successfully read all of the assistant’s surface thoughts. You gain a +2 Force bonus on Psionics checks made to use the Telepathy application of the Psionics skill. In addition, if you successfully use Telepathy against an unwilling target, you can also sense the target’s surface emotions and stray thoughts (as determined by the GM).
Quiet the Mind
This regimen trains you to block out distractions and stray thoughts. It requires little more than finding a quiet, secluded spot and slipping into a meditative trance to clear your mind of doubt, questions, fear, and the chaos of the world around you. Time: 1 hour. Target: You
Make a Psionics check. The result of the check determines the benefits of this regimen:
DC 13: You meditate, but your mind is still clouded by external stimuli. You can add one use of the Farseeing power to your power suite, but once it is used, it cannot be regained by any means.
DC 18: You meditate, quieting your mind except for but a few small distractions. You can add one use of the Farseeing power to your power suite for the day.
DC 23: You meditate, quieting your mind entirely. You can add one use of the Farseeing power to your power suite for the day, and you gain the benefits of the Visions talent (if you do not already know it).