These talents are only available to users of the YorIna system, and can be taken in any talent slot (like Heroic Talents).
- Adept YorIna: You may use any Force Formula that normally requires a swift action, or standard action, as a full-round action instead. If you choose to do so, you may reroll your Knowledge [Physical Sciences] check to activate that Force Formula, but you must accept the result of the reroll even if it is worse.
- Channel Energy: Whenever you use the negate energy Force Formula to successfully negate the damage from an energy attack, you can spend a Hero Point as a reaction to immediately activate any Force Formula currently in your Force Formula Suite.
- Prerequisite: Negate energy
- Cloak of Shadow: You can spend a Hero Point as a swift action to bend light around you, veiling yourself in shadows. Until the end of the encounter, whenever you move and end your movement at least 3 squares away from your starting position, you gain concealment from all targets until the beginning of your next turn.
- Disciplined Strike: Whenever you use a spell or incantation that has an area effect, (such as slam), you may exclude a certain number of targets from the effects of that spell. The number of targets that you may exclude in this manner is equal to your Intelligence modifier (minimum of 1).
- Field Detection: As a swift action, make a DC15 Knowledge [Physical Sciences] check. If the check succeeds, you can detect the presence, general strength, and origin (or direction of origin of the source is out of range) of electromagnetic and energy fields within 12 squares of you. You can also determine the type of the field, allowing you to detect communications devices, sensors, and other electronic equipment. When dealing damage to a target with a source of technology-based Shield Rating (SR), a successful check allows you to detect minute fluctuations in the shield, reducing their SR by -5 against your attacks until the end of your turn.
- Flight: As a swift action, you can spend a Hero Point to fly. You gain a fly speed equal to your land speed, and you can ascend at half speed or descend at double speed. The flight lasts until the start of your next turn; if you’re still airborne at that time, you fall.
- Prerequisite: Adept YorIna
- Force Cloak: As a swift action, you can surround yourself with an invisible bubble of jamming that shields you and anything you’re carrying from electronic surveillance. The bubble also blocks all electronic sensors and communications. The cloak lasts for as long as you concentrate (a standard action) or until the start of your next turn.
- Force Cloak Mastery: As the Force Cloak talent, except that you can expand the bubble to envelop a number of creatures (including yourself) equal to your character level.
- Prerequisite: Force Cloak
- Force Formula Thesis: When taking this talent, select a specific Force Formula. When using this Force Formula, you gain one free Hero Point, which must be used to augment that use of the Force Formula, either through features of the spell itself or Force Control Techniques and Force Control Secrets. This ability does not let you exceed the limit of using only one Hero Point per turn. In addition, you gain one extra use of this spell per encounter.
- Prerequisites: Ina’Maq, Skill Focus (Knowledge [Physical Sciences]), Force Formula Training
- Force Harmony: Once per encounter, you can activate one YorIna talent that requires a Hero Point to use without spending a Hero Point.
- Gravitational Natural: You possess an innate talent with gravitatonal manipulation, and uses of the ability come more naturally to you than it does to others. Once per encounter, you may expend a Hero point as a free action to use any Force Formula with the [gravitation] descriptor, even if you do not normally have that power in your Force Formula suite. You can select this talent multiple times. Each time you select it, you may use this talent one additional time per encounter.
- Gravitational Power: Whenever you roll a natural 20 on your Knowledge [Physical Sciences] check to activate a Force Formula with the [gravitation] descriptor, you may choose to use that Force Formula again immediately as a free action. You may direct the second use of the Force Formula against any eligible target.
- Gravitational Prodigy: When you take the Force Formula Training feat and select move object as one of your Force Formulae, you can also select one extra Force Formula to add to your Force Formula suite for free. This Force Formula must be one of the Force Formulae affected by the Gravitational Savant talent. You can gain only one extra Force Formula each time you take the Force Formula Training feat, regardless of how many times you choose the move object Force Formula.
- Gravitational Savant: Once per encounter as a swift action, you may return a Force Formula with the [gravitation] descriptor to your suite without spending a Hero Point.
- Grenade Defense: You can use the Move Light Object application of the Knowledge [Physical Sciences] skill to cast aside grenades that are thrown at you. As a reaction when you are attacked by a grenade of any kind, you can make a Force Control check with a DC equal to the attack roll of the incoming grenade. If your check equals or beats the DC, you hurl the grenade to a location where it explodes harmlessly, negating the attack. Whether or not you are successful, you take a -5 penalty on Force Control checks until the start of your next turn.
- Improved Flight: The fly speed provided by the Flight talent now lasts for a full day.
- Prerequisite: Flight, 9th level.
- Ina’Maq: Whenever you take the Force Formula Training feat, you may select one additional Force Formula, as though your Intelligence score were two points higher. This bonus is retroactive, so you may select another force spell to add to your Force Formula Suite for each time you have taken the Force Formula Training Feat. In addition, when making Knowledge [Physical Sciences] checks for any purpose other than to activate a Force Formula or a Force Control Ability, you may re-roll the check if you are not satisfied. You must use the result of the re-roll, even if it is lower.
- Move Massive Object: When you successfully use the move object Force Formula to move an object of Large size or bigger, you can make an area attack with the object instead of throwing it at or dropping it on a single target, as normal for the spell. You must spend a Hero Point when you cast the spell to do this, and the area you target is based on the size of the object: Large, 2×2; Huge, 3×3; Gargantuan, 4×4; Colossal and larger, 6×6. When you use move object to make an area attack with the object you are moving, you compare your Force Control check to the Reflex defense of each creature, object, and vehicle in the target area. If your check equals or exceeds the target’s Reflex Defense, it takes damage from the object (as determined by the move object spell). Otherwise, the target takes half damage. This is an area effect.
- Prerequisites: Gravitational Power, move object
- Sense Disruption: When you come within (10 x Your Heroic Level) kilometers of a disruption in the ‘normal’ pattern of the four fundamental forces (Gravity, Weak, Electromagnetic, and Strong), you get a vague impression of it’s direction and distance from you. What constitutes ‘normal’ is of course up to the purview of the GM, but this talent usually allows you to sense magic at work, high concentrations of electromagnetic radiation, gravitational anomalies (sometimes at ranges larger than normally allowed for this talent), and dangerous radiation.
- Prerequisites: Ina’Maq
- YorIna’s Focus: As a full-round action, you may make a DC 15 Knowledge [Physical Sciences] check. If the check succeeds, you regain one spent Force Formula of your choice.