Category Archives: Content Updates

UPDATES – 23 DECEMBER 2015

UPDATES – 21 DECEMBER 2015

  • Added some details about three of the Anders-class scouts, the Anders, the Komarov, and the Tereshkova.
  • Added a new MOS – Specialized Training.
  • Rules for building objects added to the Mechanics skill.
  • Rules for Vehicle Crew Positions
  • First pass of Uniforms and Non-Combat Armor is live.
  • New Organization: РАБОТА (‘Rabota’)
  • New Ship: Pizzuto Industries PS-Series
  • New Entry in Allies and Opponents: Terran Alliance Marine Corps Squad, Typical
  • NEW TIMELINE ENTRY (TERRAN ALLIANCE HISTORY) [2030]: May 17th (Tycho Colony, Luna) – The Council of Ten issues a preliminary statement on the events that took place in the Tau Ceti system, announcing contact with the Hive, Unity, Risantha, Warriors, Xylat, and the Yoitsuni.
  • NEW TIMELINE ENTRY (TERRAN ALLIANCE HISTORY) [2030]: May 18th – Following concerns about the Yoitsuni’s claim of already members of its species already on Earth, the Office of the Grand Duchess passes an edict confirming that any Yoitsuni who was born inside the Alliance is indeed an Alliance citizen, and entitled to all the rights that entails. Several cases are filed with the Court of Concept in protest of this action by groups who don’t agree with this.
  • NEW TIMELINE ENTRY (TERRAN ALLIANCE HISTORY) [2030]: May 21st (Tycho Colony, Luna) – A group of envoys from the species encountered in the Tau Ceti system return aboard a Warrior, along with some of the crew of the T.A.S.S. Roald Amundsen. The Amundsen crew go into debriefing with Military Intelligence about the battle that had taken place in the Tau Ceti system, while the envoys go into a series of meetings with the Council of Ten. It is later known that these meetings are about how the species that had come to the aid of the Unity had actually been on there way to the Tau Ceti system to extend an invitation to the Proximan Suzerainty, Terran Alliance, and Teuthidoid Peoples to join the assembled galactic powers who trade at a space station in the Sirius system (which the Terran Alliance designates as Trade Hub 01).
  • NEW TIMELINE ENTRY (TERRAN ALLIANCE HISTORY) [2030]: May 26th (Gagarin Station, Luna) – [SDS07] T.A.S.S. Nobu Shirase (NVY-609) departs Luna on a diplomatic mission to the Trade Hub 01 in the Sirius system, along with a Teuthidoid envoy they are transporting. The Shirase‘s crew includes the crew of [ATS19] T.A.S.S. Valentina Tereshkova (NVY-197), which had originally been slated to depart with the scout ships in March before the ship had to be put in for an overhaul due to the Phoenix Anomaly. The Shirase was then slated to be dispatched on a Sirius exploration vector, until the May 17th announcement. Following the announcement of the 17th, additions and changes were made to its crew to make it more fit for its new mission as an envoy to Trade Hub 01.
  • NEW TIMELINE ENTRY (TERRAN ALLIANCE HISTORY) [2030]: May 30th – The crew of the Nobu Shirase arrive at Proxima Centauri to pick up the Proximan envoy to the Sirius system, and get dragged into a 3-day planetwide celebration before they are able to depart for Sirius on June 3rd.
  • NEW TIMELINE ENTRY (TERRAN ALLIANCE HISTORY) [2030]: May 31st (Valles Marineris Orbital Shipyards, Mars) – The Andropov-class Fleet Carrier Enterprise launches from the Valles Merineris Orbital Shipyards, its comissioning having been delayed slightly due to the events of the Red Dragons Incident the week prior. The Enterprise is the first capital-scale vessel in the Terran Alliance Armed Forces to have a crew which comprises mainly of staff from the Confederation of America, with the exception of the Iwo Jima in the early days of the Alliance. This signals a step long-awaited forward in the viewpoints of the world towards the former United States, and is a sign that the memories of the War are beginning to become more of history and less of an influence on bias. Launch of the Chairman Mao, the next Andropov-class Fleet Carrier projected to be launched is pushed back until early August to give the Shipyard crew time to repair damage inflicted to the shipyards during the Red Dragons Incident.
  • NEW TIMELINE ENTRY (TERRAN ALLIANCE HISTORY) [2030]: June 14th (Sirus Vector, grid square -2 by -5) – While performing routine maintenance on their Higgs Drive during a cooldown period, the crew of the Nobu Shirase detect a repeating signal of clear non-natural origin in the 93GHz range. Upon investigating, they find that they had stumbled across an explorer who had departed Trade Hub 01 when it had been announced that contact had been made with the Terran Alliance. The explorer, a member of the species who refers to themselves as the “Deep Ones,” had sought to fight the persistent gravity currents in Flux Space that traditionally had blocked travel from the Sirius system to Sol. However, he had burned out his standard Flux Space drives and was dropped to normal space due to a Flux Space Incursion. He had been in the process of attempting to build a single-use Flux Space portal generator when the Shirase found him, and was happy to accept an offer of transportation back to Sirius.
  • Did some menu tweaking to increase performance and deal with the fact that apparently wordpress has a limit on the amount of menu items. So I condensed some things down into index pages that link to separate pages. Also, starting to roll out left-hand side menus to help with this.
  • Started working on Equipment Manufacturer Templates.
  • Renamed basically all the departments in the Terran Alliance Marine Corps to 1) get rid of some terrible acronyms, and 2) make them sound awesome. I’ll probably be doing this with other branches of the armed forces too. I just kind of started with the Marines.
  • Did some rework on the Vehicle Classifications page.

UPDATES – 29 OCTOBER 2015

  • Added Associated Weapon rules to the Combat Schools rules.
    • Also, added a new thing to the Southern Fist 1st Degree Mastery: “In addition, you treat a quarterstaff as an unarmed attack – gaining the benefit of anything that specifically applies to unarmed attacks and increasing its damage die by one size (due to it being an associated weapon for this school).”
    • Also, added a new Combat School: Kobojutsu.
    • Added in some Generic Combat Techniques – these can be readied by anyone who has the required Associated Weapon for a combat school they know. There’s more of these coming, so don’t worry if you don’t see things you were looking for.
  • The Martial Arts Master prestige class now has an ability it gets at level 3 which removes the 4-school limit on learning combat schools.
  • Fixed a major typo on Yoitsuni Servant Summoning. The skills bonuses DO include level – they do not include ability score, feats, or equipment.
  • Focused Elementalism is ready to go! Mechanically, its very similar to Yoitsuni Servant Summoning.
  • Finished the Hybrid Servant options for Yoitsuni Servant Summoning.
  • Detailed out the Bounty Board maintained by the Terran Alliance Office of Bounties and Inter-Planetary Enforcement some. Also added the Sector Rangers to that same section (realized I never put them in to begin with).
  • Some more stuff in the Sol System page.
    • Expanded out some details on the UMC and the local governments of Mars.
    • Expanded out more on the Central American Federal Union
    • Added a note about how Colombia was expelled from the South American Defense Conference following their actions in Panama.
  • New Terran Alliance History timeline entry in 2016: December – Colombian forces rush northwards to seize the Panama Canal, claiming they were doing it to prevent the US Pacific Fleet from utilizing it to reinforce the United States’ Atlantic forces. This claim was dubious, and was soon proven to be false when the Colombian forces continued to march nortwards from the Canal, seizing almost all of Panama before they were driven back by the combined forces of the Guatemala, Belize, El Salvador, Honduras, Nicaragua, and Costa Rica. A peace treaty was hastily brokered by Mexico, who didn’t want to have to deal with a military conflict to their south while they planned what was seen as an inevitable invasion of the United States.

UPDATES – 22 OCTOBER 2015

UPDATES – 15 AUGUST 2015

NEW FEATS

  • Poise [Martial Arts]
    Your composure and indomitable will make you a formidable opponent.
    Prerequisite: Wisdom 13+, 1st Degree (or higher) Mastery of one of the following Combat Schools: Cloudy Night, Deft Touch, Drunken Fighting, Elements in Motion, Northern Leg, One Move, Southern Fist, or Sticky Hands
    Effect: You gain a Competence bonus to your Defense against melee attacks equal to your Wisdom modifier. Note that the bonuses from Banter and Poise do not stack, as they are both Competence bonuses.

New Timeline Entry

Terran Alliance/Human History


2030
May 22nd (Tycho Colony, Luna) – Later that day, an incident occurs on Luna during a parade for the crew of the T.A.S.S. Roald Amundsen, who had been transported back via the Warriors along with diplomatic teams from the Unity, Yoitsuni, Risantha, Hive, and Xylat. The unknown party who freed the Red Dragons’ hostages had made their way to Luna but were followed by the leader of the Red Dragons, Angela Yakovlev, who attacked them as they attempted to cross the parade route for unknown reasons. Yakovlev was revealed to be in the possession of a previously-unknown artifact, Tezcatlipoca – Blood-Drinking Obsidian Blade. A battle ensued, but the combined forces of the unknown party and the crew of the Amundsen were able to defeat her and the minions created by Tezcatlipoca. What became of Tezcatlipoca is still unknown, as it appears to have vanished along with the unknown party.

UPDATES – 9 August 2015

NEW FEATS

  • Decorated Veteran (Added to Soldier Bonus Feat List as well)
    Your years of service mean one thing: you’ve survived enough firefights you can call yourself a professional soldier.
    Prerequisites: Base attack bonus +5, trained in the Knowledge [Tactics] skill
    Benefit: A number of times per day equal to your WIS modifier (minimum once daily), you may add ½ your base attack bonus as a morale bonus to any defense (vs a single attack), Knowledge check or Initiative check. You may also choose to ‘give’ some or all of this bonus to any ally within 6 squares of you. You must speak briefly and inspiringly to the ally, and he must be able to see, hear and clearly understand you. If you grant this bonus to an ally, he or she must use the bonus within the hour or it is lost.
  • Reincarnation Scholar
    You have been trapped in a cycle of death, life and rebirth for uncounted lifetimes. Your strong soul has found some enlightenment in this incarnation, allowing you occasional glimpses of your previous mortal incarnations.
    Prerequisites: Reincarnated trait, or Forgotten Past story feat, or Bygone Relic story feat, or GM permission
    Benefit: A number of times per day equal to 3 + your WIS modifier, you can call upon your memories of your past lives to aid in current situations. As a full round action which provokes attacks of opportunity, you can allow a previous incarnation to come to the fore in your mind. Your personality may alter dramatically, and you might speak with a distinct accent or in a completely different language, though your allegiances are fundamentally unchanged. Your past incarnation can remain in control for a number of minutes equal to your WIS modifier (minimum one minute).
    During this time, you may choose to apply any two of the following benefits. You may instead choose the same bonus twice; the effects stack. These benefits define the memories and abilities of your past incarnation, and a new selection of benefits can be chosen each time this feat is activated. In game terms, each time you activate this feat, you call upon a different spiritual ancestor.

    • A +2 bonus on any two Knowledge skills of your choice
    • A +2 bonus on any other skill of choice
    • A +1 bonus on attack and damage rolls
    • A +1 bonus on defense score of your choice
    • Proficiency with a chosen weapon created by your species
    • Ability to speak, read and write a chosen language created by your species

    Special: You may select this feat multiple times. Each time you do, you may select an additional benefit. Thus if you choose this feat twice, you can manifest up to three benefits simultaneously.