These talents can only be taken by AI (and by extension, only by Smart AI)
Adept Assistant: When you successfully aid another character on a Mechanics. Pilot, or Use Computer check, you add +5 to the check result (rather than the normal +2).
Dull the Pain: As a full-round action, you can make a DC 15 Treat Injury check on an adjacent living creature to move it +1 step along the condition track.
Prerequisite: Class II AI
Mechanics Mastery: You can always take 10 on a Mechanics check, even if distractions or hazardous circumstances would normally prevent you from doing so.
Medical AI: When you use a medpac to perform first aid with the Treat Injury skill, the creature gains 2 hit points for every point by which your check exceeds the DC (rather than the normal 1 hit point).
Targeting Package: You can take two consecutive swift actions in the same round to activate special targeting software. When you do so, you gain a +2 bonus on attack rolls and damage rolls on your next attack if your target is at point blank range (or within reach, for melee attacks) and within line of sight.
You lose the benefit of this talent if you lose line of sight to your target or if you take any other action before making your attack. The effect of this talent stacks with that of the Point Blank Shot feat.
Vehicle Mechanic: Once per day you can spend three swift actions in successive rounds to make a DC 20 Mechanics check 10 restore 1d8 hit points to a vehicle and move it +1 step along the condition track. You also restore 1 hit point to the vehicle for every point by which you exceed the Mechanics check DC.