The vital task of law enforcement takes many forms through out the known space. Backwater constables, Terran Alliance Sector Rangers, corporate security forces, city police, and some types of government agents are a few of the typical examples.
Enforcers are elite law enforcement officers and agents. In respectable organizations, the are the most skilled investigators, the best patrol officers, and often leaders within their departments. In corrupt organizations, they might use special connections to gain their position, but they still have a degree of ability, if not integrity. Both honest and corrupt enforcers can be found at any level and any organization.
Honest enforcers are dedicated and driven to keep the peace and capture the bad guys. They often aspire to high levels of morality, fairness, and justice.
Corrupt enforcers are self-serving. They use their position to gain personal fortune or power, operating individually or in concert with others in their organization. They might not possess the appropriate attitude for the job, but they have at least enough skill to hang on to it.
An enforcer’s duties and abilities vary by assignment. Urban patrols pursue suspects through congested cityscapes. Sector Rangers use a broad set of abilities to investigate and track down criminals throughout their own sector of space. Alliance agents rely on political power and fear as much as natural investigative talents and training to hunt down their targets.
REQUIREMENTS
To qualify to become an enforcer, a character must fulfill the following criteria.
- Minimum Level: 7th
- Trained Skills: Gather Information, Perception
- Talents: At least one talent from the Survivor talent tree (Scout base class)
- Special: Must belong to a law enforcement or similar security organization
GAME RULE INFORMATION
Enforcers have the following game statistics.HIT POINTS
At each level, enforcers gain 1d8 hit points + their Constitution modifier.HERO POINTS
Enforcers gain a number of Hero Points equal to 6 + one-half their character level, rounded down, every time they gain a new level in this class.| LEVEL | BASE ATTACK BONUS | CLASS FEATURES |
| 1st | +0 | Defense bonuses, resources, talent |
| 2nd | +1 | Targeted suspect +1 |
| 3rd | +2 | Talent |
| 4th | +3 | Targeted suspect +2 |
| 5th | +3 | Talent |
| 6th | +4 | Targeted suspect +3 |
| 7th | +5 | Talent |
| 8th | +6 | Targeted suspect +4 |
| 9th | +6 | Talent |
| 10th | +7 | Targeted suspect +5 |
CLASS FEATURES
The following are features of the enforcer prestige class.DEFENSE BONUSES
At 1st level, you gain a +4 class bonus to your Reflex Defense and a +2 class bonus to your Will Defense.RESOURCES
You have access to additional resources provided by your department or organization. Each time you gain a level, you receive restricted or military equipment (including weapons or vehicles) equal in value to your heroic level x 2,000 credits. The equipment appears in a civilized, accessible location of your choice.You can choose not to receive any resources when you gain a level, instead adding the value of any equipment you would normally gain to the resources you gain at your next level.
TALENTS
At every odd-numbered level (1st, 3rd, 5th, and so on), you select a talent. The talent can be selected from the Investigator or Survivor talent trees (Scout base class) or the Enforcement talent tree (presented below). You must meet the prerequisites (if any)of the chosen talent. No talent can be selected more than once unless expressly indicated.
ENFORCEMENT TALENT TREE
You arc a trained investigator who can locate and apprehend a quarry with exceptional speed and prowess.
- Cover Bracing: You can brace a weapon set on autofire as a single swift action (instead of two) if you are adjacent to an object (including walls, barriers, and vehicles) that provides you with cover from all of the target squares.
- Deputize: Sometimes enforcers have to deputize locals to help navigate areas that are new to them, or with some other specific knowledge they need for a case. You attract a loyal deputy for the length of the pursuit of a single target (spanning multiple encounters, if necessary). You may only have one deputy at a time, though a new one can be acquired upon the dismissal or death of an old one. The deputy is a nonheroic character with a class level equal to three-quarters of your character level, rounded down. Your deputy is entitled to an equal share of the total experience points earned for an adventure. For example, a deputy accompanies a party of five heroes on an adventure receives one-sixth of the XP that the group earns.
- Intentional Crash: You know how to intentionally crash an opponent’s moving vehicle. When you successfully deal damage to a vehicle by ramming it, your vehicle takes half damage from the ram. Additionally, if the target vehicle is the same size as your vehicle or smaller, that vehicle cannot move in the following round.
- Prerequisite: Trained in the Pilot skill.
- Nonlethal Tactics: When you are dealing nonlethal or stun damage, you gain a +1 bonus on your attack roll and deal +1 die of stun or nonlethal damage.
- Protector of the Innocent: Enforcers administer justice to those who would hurt others. If the target of your Targeted Suspect ability has killed a sentient in your jurisdiction, your Targeted Suspect bonus also applies to damage on attacks made against that target.
- Prerequisite: Targeted Suspect class feature.
- Pursuit: When running, you are not restricted to a straight line and you can reroll Endurance checks, using the better result, while running.
- Prerequisite: DEX 13+.
- Respected Officer: You have a reputation that causes allies and enemies to treat you with respect. You automatically improve the attitude of an indifferent character to friendly with no check required.
- Slowing Stun: When you move a target at least -1 step along the condition track with an attack, its speed is halved until all conditions are removed.
- Takedown: When you successfully make a melee attack and deal damage at the end of a charge, you knock your target prone as well, provided your opponent is no more than one size category larger than you.
- Urban Beat: You are well-versed at tracking down suspects in urban environments. You may use Gather Information instead of Survival for the purposes of using the Track feature of Survival. If you are entitled to a Survival reroll, you may re-roll your Gather Information check.
TARGETED SUSPECT
The time you spend investigating a suspect results in benefits when you are dealing with the suspect during an encounter. If you spend a full-round action observing an opponent in combat, you gain a bonus on attack rolls and Deception, Perception, and Persuasion checks equal to one-half your class level (rounded down). The benefits last for the remainder of the encounter. You cannot use this ability until after your opponent has acted during combat.