Mages represent the middle tier of innate magic prowess, between a run-of-the-mill spellcaster and a ‘master of magery.’ Not everyone with magical talent pursues the path of the Mage, some choose to focus on more ‘practical applications of skill’ and eschew the more old-timey thoughts that spellcasters can only sling spells. But those who walk the path of the Mage begin to learn the more advanced elements of magical skill, such as farther reaching and more potent spells.
REQUIREMENTS
To qualify to become a mage, a character must fulfill the following criteria.- Minimum Level: 7th
- Feats: Mage Talent for either Elementalism, Shamanism, or Theurgy. Magery Training.
GAME RULE INFORMATION
Mages have the following game statistics.HIT POINTS
At each level, mages gain 1d8 hit points + their Constitution modifier.
HERO POINTS
Mages gain a number of Hero Points equal to 6 + one-half their character level, rounded down, every time they gain a new level in this class.| LEVEL | BASE ATTACK BONUS | CLASS FEATURES |
| 1st | +0 | Defense bonuses, talent |
| 2nd | +1 | Mage Technique |
| 3rd | +2 | Talent |
| 4th | +3 | Mage Technique |
| 5th | +3 | Talent |
| 6th | +4 | Mage Technique |
| 7th | +5 | Talent |
| 8th | +6 | Mage Technique |
| 9th | +6 | Talent |
| 10th | +7 | Mage Technique |
Class Skill: Knowledge (Arcana)