You are exceptionally good at noticing things and avoiding perilous situations.
Acute Senses: You may choose to reroll any Perception check, but the result of the reroll must be accepted even if it is worse. This talent applies to Use Computer checks made to perceive enemy ships when used aboard a vehicle.
Expert Tracker: You take no penalty on Survival checks made to follow tracks while moving your normal speed. (Without this talent, you take a -5 penalty on Survival checks made to follow tracks while moving your normal speed.)
Prerequisite: Acute Senses
Improved Initiative: You may choose to reroll any Initiative check, but the result of the reroll must be accepted even if it is worse.
Prerequisite: Acute Senses
Keen Shot: You take no penalty on your attack roll when attacking a target with concealment (but not total concealment).
Prerequisite: Acute Senses
Reset Initiative: You are highly aware of your surroundings and able to take advantage of the slightest opportunities. Once per encounter, at any time after the first full round (that is, the first full round after the surprise round, if one occurs), you can set your Initiative to your current Initiative +5.
Prerequisites: Acute Senses, Improved Initiative, trained in the Initiative skill.
Uncanny Dodge I: You retain your Dexterity bonus to your Reflex Defense regardless of being caught flat-footed or struck by a hidden attacker. You still lose your Dexterity bonus to your Reflex Defense if you are immobilized. If you are the pilot of a vehicle, this talent applies to your vehicle.
Prerequisites: Acute Senses, Improved Initiative.
Uncanny Dodge II: You cannot be flanked. You can react to opponents on opposite sides of you as easily as you can react to a single attacker. If you are the pilot of a vehicle, this talent applies to your vehicle.
Prerequisites: Acute Senses, Improved lnitiative, Uncanny Dodge I
Weak Point: Once per encounter, you can use a swift action to ignore the Damage Reduction of a single target within your line of sight for the rest of your turn.
Prerequisites: Acute Senses, Keen Shot.