Bionic Augmentation

Whether by design or accident, you found yourself in need of cybernetic replacement parts. This talent tree helps you utilize them to their full potential.
Special: Each talent a character has from this tree imposes a -2 cumulative penalty to their Magery checks, as it represents an abandonment of their natural form and a move towards the artificial.

Augmented Strike: As a Swift action, you may add one die to your melee damage rolls until the end of the turn.
Prerequisites: Cybernetic arm or arms

Concealed Weapon: Choose one weapon you own, that is made for creatures your size or smaller (so a human could choose a slugthrower pistol, since it is a medium weapon). That weapon is stored inside your cybernetic limb or body part. Thanks to mechanical assistance, you may draw this weapon as a Swift action (or a Free action if you have the Quick Draw feat) and you may re-roll any Stealth or Deception check to conceal this weapon, keeping the higher of the two results.
Prerequisites: Any one cybernetic limb or body part

Cybernetic Efficiency: Any numerical bonus you get from a cybernetic implant increases by +1.
Special: Rather than a -2 penalty to Magery as normal for this talent tree, this talent incurs a -4 penalty to Magery, Psionics, and any skill check made for social interaction due to your increasingly machinelike nature.
Prerequisite: Any cybernetic implant that improves an ability score.

Cybernetic Protection: Your surface and core defenses are increased by 5 versus any attack or hack that targets one of your cybernetics.  This does not stack with the Hardened Systems ability from the Cybernetic Seeker theme.
Prerequisite: Any cybernetic implant

Ghost in the Machine: Your meatbody (if it even has any meat left) is now just a shell, and you are just a ghost inhabiting it. You can now leave your organic brain behind and reside in any processor capable of holding a Smart AI. While inhabiting the processor you can control drones as if youw were an AI, gaining the benefits of any talents you have in this tree with the related drone components. Should you have the Cybernetic Efficiency talent, all the Drone’s attribute scores are increased by +1.
Prerequisite: Any five talents from this talent tree.

Servo Assisted Leap: As a Swift action, you may add a bonus equal to your Heroic Level to your Jump checks.
Prerequisites: Cybernetic leg or legs

Targeting Optics: As a Swift action, you may add a +1 bonus to your ranged attack rolls and ignore the penalties for attacking at close range until the end of turn.
Prerequisites: Any eye (or eye-analog) cybernetic replacement. (CEC Nanoaugmentations of the Eye count (but not HUD, since that’s not actually an augmentation of the eye))