You are an experienced deep-space explorer who has reamed a few tricks along the way that help you survive both in space and planet-side.
Deep-Space Gambit: Once per encounter, when you or a vehicle you occupy are the target of an attack roll, you can force your opponent to reroll the attack. The opponent must take the worse result.
Guidance: You know how to guide others through treacherous terrain. You may use a swift action to point out to an ally the path of least resistance to an ally within line of sight who can see, hear, and understand you. The ally ignores the effect of difficult terrain on its next turn. You may not use this talent on yourself.
Prerequisite: Trained in Perception.
Hidden Attacker: Your shots seem to come from nowhere. Whenever you use the snipe application of the Stealth skill, you do so as a swift action instead of a move action.
Prerequisite: Trained in Stealth.
Deep Space Savant: You can substitute your Pilot skill for any Use Computer check made to astrogate or operate sensors while you are the pilot or wirehead of a vehicle.
Prerequisite: Trained in Pilot.
Silent Movement: You know how to move silently in almost any environment. You never suffer from unfavorable circumstances from environmental effects associated with noise when you sneak using the Stealth skill. Once per round, when you make a Stealth check, you can automatically use the aid another action on one ally’s Stealth check.
Prerequisite: Trained in the Stealth skill.
Vehicle Sneak: You know how to fly and operate your vehicle in order to hide its approach visually, decrease the noise it produces, and minimize its sensor signature. Treat your ship as two size categories smaller when attempting Stealth checks.
Prerequisite: Trained in Pilot.