You’ve reached a pinnacle of ability and power that few others have.
SPECIAL: These talents all require you to be level 21 or higher to take.
Attribute Increase: One of your attributes permanently increases by +2.
Special: This talent may be taken more than once. Each time it is taken, you may choose to have it apply to the same attribute or to a different one. It’s effects stack.
Epic Cleave: Whenever you trigger your Cleave feat, you may move a distance up to your base speed before taking your next attack. You may not move more than your base speed in this way in a given turn.
Prerequisites: Cleave, Great Cleave
Epic Defense: Once per encounter as a reaction, you may force an opponent to reroll an attack or check that successfully targets one of your defenses. You must choose to use this ability before any damage is rolled or degree of success determined outside of the initial d20 roll.
Epic Skill Focus: Choose a skill. Checks you make with that skill gain a +5 bonus. This bonus stacks with that from the Skill Focus feat.
Prerequisites: Skill Focus in the chosen skill
Special: You may select this talent multiple times, applying each selection to a different skill.
Inherent Power: Chose one Force Formula, Nanite Ability, Power, Spell you have in a suite. That Force Formula, Nanite Ability, Power, or Spell is now an inherent ability for you, and you may use it at-will. It is no longer expended when you use it.
Prerequisites: Force Formula Training (Chosen Force Formula) OR NMS Training (Chosen Nanite Ability) OR Psionic Training (Chosen Power) OR Magery Training (Chosen Spell), Skill Focus (Force Control) OR Skill Focus (Nanite Control) OR Skill Focus (Psionics) OR Skill Focus (Magery)
Special: This talent may be taken more than once. Each time it is taken, you must select a new thing.
Instinctive Defense: You may use the Block and Deflect talents from the CEC Nanotech talents to defend yourself, even if you are not aware of the source of the attack. Prerequisites: Block, Deflect
Nexus: Whenever you spend a Hero Point to effect an attack roll or check, if any one of the dice rolled comes up a 6, you immediately gain a Hero Point to replace the one you spent.
Quadruple Attack: Chose one weapon. Whenever you take the Full Attack action with the chosen weapon, you may make 3 additional attacks. These attacks and each attack you make until the start of your next turn, takes a -15 penalty as you’re sacrificing accuracy for speed.
Prerequisites: Triple Attack with the chosen weapon.