Any miscellaneous system that does not fall under one of the above categories can be considered an accessory. Accessories add functions or improve existing systems on a drone, making the capable and efficient.
Armor: The AI or character piloting a drone equipped with armor must possess the appropriate Armor Proficiency feat or armor check penalty applies as normal.
| ARMOR (CHECK PENALTY) | COST | ARMOR BONUS TO REF DEFENSE | MAX DEX BONUS | WEIGHT | AVAILABILITY | |||||
| Light Armor (-2) | ||||||||||
| Plasteel Shell | 400 x cost factor | +2 | +5 | (2 x cost factor) kg | – | |||||
| Quadanium Shell | 900 x cost factor | +3 | +4 | (3 x cost factor) kg | – | |||||
| Durasteel Shell | 1600 x cost factor | +4 | +4 | (8 x cost factor) kg | – | |||||
| Quadanium Plating | 2500 x cost factor | +5 | +3 | (10 x cost factor) kg | Licensed | |||||
| Durasteel Plating | 3600 x cost factor | +6 | +3 | (12 x cost factor) kg | Licensed | |||||
| Medium Armor (-5) | ||||||||||
| Quadanium Battle Armor | 4900 x cost factor | +7 | +3 | (7 x cost factor) kg | Restricted | |||||
| Duranium Plating | 6400 x cost factor | +8 | +2 | (16 x cost factor) kg | Restricted | |||||
| Durasteel Battle Armor | 9600 x cost factor | +8 | +3 | (8 x cost factor) kg | Restricted | |||||
| Heavy Armor (-10) | ||||||||||
| Reinforced Shell | 8100 x cost factor | +9 | +3 | (9 x cost factor) kg | Military | |||||
| Duranium Battle Armor | 10000 x cost factor | +10 | +2 | (10 x cost factor) | Military | |||||
| Neutronium Plating | 12100 x cost factor | +11 | +1 | (20 x cost factor) kg | Military | |||||
Audio Enhancers – 2,000 Credits, 1 kg – Audio enhancers increase the sensitivity of a drone’s aural sensors, enabling it to pick up sounds not normally perceived by standard sensors. When eavesdropping or listening for distant and ambient sounds, a drone equipped with audio enhancers can reroll Perception checks, taking the better of the two results. All other modifiers for the Perception check still apply.
Audio-Radial Stunner – 5,000 Credits, 3 kg, Restricted – This defense system protects drones in dangerous situations. As a standard action, the audio-radial stunner broadcasts a short-ranged, high-pitched frequency on all channels, calling attention to the drone and stunning any nearby creatures. Until the end of the drone’s next turn, any creature that starts its turn adjacent to the drone must make a DC 20 Endurance check. Failure causes the creature to move -1 step on the condition track. The stunner shuts down if the drone is deactivated or destroyed.
Automap – 1,000 Credits, 2 kg – An automap system actively scans the area within a 12-square radius of a drone in which it is installed. The scan reveals terrain, atmospheric conditions, electromagnetic signatures, and lifeforms. However, an automap scan cannot penetrate solid objects such as walls and closed doors. The scan also includes navigational information, such as the drone’s direction and speed when readings were taken as well as global coordinates if the drone can establish a link to an orbiting satellite or starship.
Collapsible Construction – (2,000 x Cost Factor) Credits, (10 x Cost Factor) kg – A drone sometimes needs to be stowed in places where it usually would not fit. For example, a drone stowed in a smaller cargo space might surprise an enemy. The collapsible construction modification allows a drone to lower its Size category by one when it shuts down. It takes two swift actions or one standard action to expand the drone back to deployed mode.
Communications Countermeasure System – 1,000 Credits, 3 kg, Restricted – One of the first things enemy forces do after discovering a drone is disrupt the drone’s communications in the hope that the drone is remotely piloted. A communications countermeasure system prevents jamming of a drone’s communications. The system broadcasts signals on multiple frequencies to counteract interference. A drone with a communications countermeasure system gains a +5 equipment bonus to all Use Computer checks made to overcome communications jamming.
Communications Jammer – 5,000 Credits, 5 kg, Military – When behind enemy lines, a drone takes every possible precaution to ensure that anyone who finds it is unable to call for help or alert others about the drone’s presence. The communications jammer allows a drone to jam any comlink signal by interfering with a facility’s communications systems or by directly jamming signals in the drone’s general vicinity. A communications jammer grants a drone a +5 equipment bonus when making a Use Computer check to slice into a computer system and shut it down. The drone also gets the +5 equipment bonus to maintain that status if any slicers attempt to stop the jamming. Once the drone has successfully connected with the communications system and begun jamming, it can continue jamming the system until it disconnects or it is forced out. The signal jammer emits signals at multiple frequencies to interfere with any comlink signals within a 1-kilometer radius of the drone. The drone must make a DC 25 Use Computer check to successfully jam any incoming or outgoing com link signals.
Concealed Item – Restricted – This system enables the drone to have a weapon or a tool built into a hidden compartment in its body, an appendage, or its head. With this system, a weapon can also be camouflaged to look like a standard tool or appendage. For example, an arm can hide a slugthrower rifle, or a plasma cutter might actually be a pistol. Typically, the size of the appendage must be similar to the size of the concealed weapon or tool. If the item is fully concealed by the drone’s armor or outer covering, it cannot be detected by visual observation alone. If a weapon is not fully concealed and portions are visible, such as a muzzle or blade, then when being searched for weapons the drone gains a +5 bonus to Stealth checks to conceal the weapon, plus any weapon size modifier that applies. The drone also gains a + 10 bonus to Deception checks to create Deceptive Appearances with regards to the concealed item. The cost of concealing a weapon or a tool equals the base cost of the item plus the cost of the appendage and/or internal storage compartment x 2. The Gamemaster can increase the cost multiplier to account for complex or unusual installations. Deploying a fully concealed weapon is a swift action, and it is subject to the same bonuses and penalties as drawing a weapon.
Courier Compartments – 200 Credits, (2 x Cost Factor) kg – Drones are sometimes used as messengers to deliver important messages. To protect items entrusted into their care, these drones can have hidden courier compartments installed in their chassis. Such compartments are also favorites of smugglers who own drones. A drone with a courier compartment might walk right past a starport inspection team that is on the way to tear its master’s ship apart. Courier compartments can be installed in four locations within a drone. A courier compartment in the torso can hold an item that is 3 sizes smaller than the drone’s size. A compartment in the arm or leg can hold an item that is 4 sizes smaller than the drone’s size. A head compartment can hold an item that is 5 sizes smaller. Detecting a courier compartment requires a successful Perception check with a DC equal to the drone’s Will Defense +5. A common accessory in a courier compartment is a toaster, which destroys the contents of the compartment with a brief blast of energy triggered by the drone. Installing a toaster into a courier compartment doubles the cost of the compartment.
Credit Reader – 50 Credits, 1 kg – Banks and crime lords have one common interest: They need to know how much money a client has before they do business. Whether a line of credit or hard currency, a credit reader determines whether a target’s credits are real or if a line of credit exists for that being. The credit reader gives the drone a +5 bonus to any Perception check against any Deception check made to forge credit accounts or financial documents. The drone can also instantly count any sum of hard currency presented to it as a free action.
Diagnostics Package – 250 Credits, 4 kg – Some drones are equipped to perform diagnostics, either as an aid to a technician or as a general safety feature. The diagnostic gives a drone a +2 equipment bonus on Mechanics checks to diagnose problems.
Electric Defense Grid – (3,000 x Cost Factor) Credits, (100 x Cost Factor) kg, Restricted – Most combat drones are effective at using ranged weapons. Some models, however, fail miserably at melee combat and are quickly dispatched by enemies that gain the upper hand in close quarters. To improve a drone’s melee defenses, an electric defense grid can be installed either on top of or as part of the drone’s armor or outer shell. Whenever a drone with an electric defense grid is damaged by a melee attack, the attacker automatically takes 5 points of energy damage. Melee weapons that rely on energy to cause damage are immune to the effect of the electric defense grid.
Emergency Oxygen Supply – 200 Credits, 20 kg – This accessory is installed on search-and-rescue drones sent to recover pilots who bailout during combat. The small oxygen tank attached to the drone’s torso provides enough oxygen for a creature of Medium size for 30 minutes. The tank can be used to recharge a vac suit’s supply, or the oxygen can be administered through a breath mask attached to the tank. Connecting the supply to a vac suit is a swift action. Securing the breath mask is a standard action.
Hardened Systems
- X2 – (1,000 x Cost Factor) Credits, (100 x Cost Factor) kg
- X3 – (2,500 x Cost Factor) Credits, (250 x Cost Factor) kg
- X4 – (4,000 x Cost Factor) Credits, (400 x Cost Factor) kg
- X5 – (6,250 x Cost Factor) Credits, (650 x Cost Factor) kg
Drones of Large or greater size can be designed to have internal armor and redundant systems that enable it to continue functioning despite heavy damage. This is represented by a multiplier that increases the bonus hit points and damage threshold based on the drone’s size. For example, a Large drone with hardened systems x3 would have +30 hit points and a +15 bonus to its damage threshold instead of the usual +10 hit points and +5 bonus to its damage threshold.
Hidden Holster – (500 x Cost Factor) Credits, (2 x Cost Factor) kg, Licensed – Some fourth-degree drones lack built-in weapons attached directly to the drones’ appendages. This attachment gives a drone access to a weapon without having to visibly carry it. Installed in a drone’s leg, the holster can hold a weapon on size category smaller than the drone, or smaller. As a free action, the drone can activate the holster, which opens up, providing access to the weapon. The hidden holster provides the benefit of the Quick Draw feat with whatever weapon the drone is keeping in the holster-the drone can draw or holster the weapon as a swift action. To gain this benefit, the drone must have the feat’s +1 base attack bonus prerequisite.
High-Speed Cutting Torch and Welding System – 2,500 Credits, 500 kg – A drone can be equipped with a powerful cutting torch and a welding system for use in repair operations and for cutting materials, doors, or other items. This bulky and heavy device can be installed only on drone of Medium size or larger. The precision welder can be used for small repairs and for large construction welds, typically in half the time required by a normal welding unit. The cutting torch has a range of 1 square and deals 4d10 damage. When in contact with an object for two or more consecutive rounds, the torch also ignores 5 points of DR and reduces the object’s damage threshold by 10 points.
Holographic Game System – 300 Credits, 3 kg – In spite of all the utilitarian functions that a drone can perform, owners might want to use their drones for entertainment. A holographic game system provides fifteen or more popular games, including chess and go. The drone can serve as its master’s opponent, or it can run the game so its master can play with another being. The game is projected through the drone’s holoprojector (sold separately) and does not require a solid surface for game play. The game-system processor is sufficiently advanced to allow a player to interact with the board as if he or she is actually picking up the holographic playing pieces. The game system is adaptable, allowing ten additional games to be added to its database with a successful DC 15 Use Computer check.
Holographic Image Disguiser – (20,000 x Cost Factor) Credits, (20 x Cost Factor) kg, Restricted – The holographic image disguiser hides a drone’s true appearance. A central processor installed in the drone’s chassis coordinates several small, full-color, high-resolution holoprojectors installed at various points on the drone’s body. The disguiser’s processor synchronizes the holographic image with the drone’s movements and its vocabulator, making the disguise particularly lifelike. The basic model is essentially a standard holoshroud, granting the drone a + 10 equipment bonus to Deception checks using Deceptive Appearance. An advanced model, for double the price, includes sensor nodes that track a number of other factors, such as ambient temperature and weather conditions, making the image react to those variables. The advanced model allows the drone to disguise its appearance as a full-round action at no penalty.
ID Dodge – 5,000 Credits, 1 kg, Illegal – Some automated security systems check biometric data before granting access to an area. Drones cannot provide retinal scans, fingerprints, or other unique biological features. The ID dodge simulates such information, allowing a drone to access secure areas. This accessory allows the drone to use its Deception check instead of a Use Computer check on any security device that requires organic biometric identification.
Interference Generator – 2,500 Credits, 1 kg, Restricted – This accessory is a favorite of people who want to keep their conversations private. A drone with an interference generator emits a low-frequency sound that interferes with any listening equipment such as bugs, microphones, or other audio recording devices. The deluxe version also interferes with video and holographic recording devices. The generator masks everything in the squares adjacent to the drone. Anyone eavesdropping or reviewing recordings of targets protected by an interference generator must make a DC 30 Perception or Use Computer check to pick up even scattered words and phrases.
Internal Defenses – (10 x Cost Factor) Credits, (1 x Cost Factor) kg, Licensed – A drone with internal defenses has built-in defenses that operate independently of the drone. Anyone opening the drone’s maintenance or access panels without the drone’s permission receives an electric shock as a 1d20+5 attack against the character’s Fortitude Defense. If the attack succeeds, the character 1d8+5 electrical damage. The drone is unharmed. The system remains active until disabled (Mechanics DC 25, 1 hour of work) or is depleted after 10 attacks.
Internal Grapple Gun – (100 x Cost Factor) Credits, (2 x Cost Factor) kg – When a drone needs to reach an inaccessible area, an internal grapple gun can be indispensable. The gun fires a magnetic grapple hook with an ultra-thin cord. The internal compartment holds 15 meters (10 squares) of cord, and an external magazine can hold up to 100 meters of cord. The cord can be detached from the drone as a free action. Firing the grapple is a standard action.
Internal Storage – The drone has a certain amount of open space in its chassis, allowing for the addition of new internal components or compartments for carried items. Drones of Tiny size or smaller cannot have internal storage. For each 50 credits spent, the drone can carry 1 kg of material or equipment in internal storage. A drone’s size determines the maximum weight of items stored in internal storage, as noted below:
| Drone Size | Maximum Weight Limit |
| Small | 5 kg |
| Medium | 10 kg |
| Large | 20 kg |
| Huge | 50 kg |
| Gargantuan | 500 kg |
| Colossal | 5,000 kg |
Locked Access – 50 Credits, Licensed – A drone with locked access has its shutdown switch secured or located internally, preventing it from being shut off by an opponent. The drone must be disabled or otherwise rendered helpless before it can be shut down.
Mesh Tape Dispenser – (10 x Cost Factor) Credits, 5 kg – Mounted on an appendage, a mesh tape dispenser enables a drone to quickly apply mesh tape to anything within reach of its manipulator (usually an adjacent square). In addition to its more conventional uses, an installed mesh tape dispenser can be used by a drone to entangle an adjacent enemy. With a successful melee attack, the drone can hinder either the target’s arms or its legs. If the target’s arms are hindered, it incurs a -2 penalty to all attacks and Dexterity-based skill checks. If the target’s legs are hindered, its speed is reduced by 2 squares, and it cannot run. If the drone has the Pin feat and succeeds at an opposed grapple check, the enemy is considered pinned until the tape is removed (instead of until the start of the drone’s next turn).
Multifunction Apparatus – (80 x Cost Factor) Credits, (15 x Cost Factor) kg – Each type of drone appendage performs one specific function. The multifunction apparatus, however, allows up to three tools or weapons to be attached to a single appendage. The multifunction apparatus is commonly used to mount multiple weapons. Only one tool or weapon can be active at a time, but switching to a different tool or weapon requires only a swift action.
Multispectrum Searchlight – 100 Credits, 2 kg – This handheld or installed accessory is a powerful spotlight that shines visible, infrared, or ultraviolet light. It has a 6-km range and is powered by the drone’s own internal power supply. Drones able to see the projected light gain a +2 equipment bonus to Perception checks to Search and Notice Targets and to other situations in which the GM judges that the light provides an advantage. This bonus stacks with bonuses granted by helmet packages and improved sensor packages. The light can also be used to blind targets in a 6-square cone. All targets within the cone receive a -10 penalty to Stealth checks. As a standard action, the drone makes a ranged attack against each target’s Fortitude Defense. If the attack is successful, the target receives a -5 penalty to attack rolls, Perception checks, Pilot checks, and other skill checks until the end of the drone’s next turn. If the attack does not exceed a target’s Fortitude Defense, the target receives a -2 penalty instead. This accessory can be used only by drones of Tiny size or larger.
Quantum Computing Unit – 10,000 Credits, 0.5 kg – As the piece of character equipment. This allows a Terran-made drone to operate autonomously with an onboard Soft AI.
Radiant Heat Element – 200 Credits, (20 x Cost Factor) kg – This accessory enables a drone to radiate heat from its torso, providing warmth necessary for a master’s survival in the wilderness or in deep space. The heat can be adjusted to provide ambient warmth or to boil water and cook food on the drone’s exterior. The heating element can also be used by the drone as a defensive tool. When the radiant heat element is on its highest setting, any character ending its turn in a square adjacent to the drone takes 1d4 fire damage from the drone. The drone itself takes 1 point of damage from the heat each turn.
Remote Starship Starter – 50 Credits, 2 kg – Scoundrels have a habit of fleeing starports with the authorities on their heels. When a captain cannot leave a crew member back at the ship, a remote starship starter comes in handy. A drone equipped with this radio transmitter can signal the ship to begin the preflight processes; the ship transmits preflight diagnostics back to the drone as a free action. Although the drone is not able to operate the ship remotely, having the ship prepared for departure can save the crew vital minutes during an escape.
Remote Viewer – 1,000 Credits, 20 kg – The remote viewer is a small, self-contained visual and audio sensor attached to a micro-sized repulsorlift unit. Functioning as one of a drone’s regular audio and visual sensors, the remote viewer can be externally mounted, concealed, or made to look like one of the drone’s regular sensors. However, the drone can detach the unit and send it to inspect an area remotely. The viewer can travel up to 12 squares away from the drone, has a speed of 4, a Reflex Defense 18, a Fortitude Defense 12, and it runs for 30 minutes before needing to be recharged for 1 hour.
Repulsorcam – 1,000 Credits, 20 kg – A repulsorcam is an audio and video recorder mounted on a tiny repulsorlift. The device can detach from a drone’s chassis, float to where its drone desires, up to 12 squares away, and record events. The repulsorcam can record up to 2 hours of audio and video data to its own memory. The unit has a speed of 4, a Reflex Defense of 16, and a Fortitude Defense of 10. A single energy cell powers the repulsorcam for 4 hours, recharging when it reattaches to the specialized socket on the drone or when it lands on a separate recharging unit available for an additional 150 credits.
Secondary Battery – 400 Credits, 4 kg – A secondary battery (sometimes called a redundant battery or backup battery) provides the drone with additional power, allowing it to operate for a longer duration. The secondary battery enables the drone to remain operational for 200 hours (instead of the normal 100 hours) before it needs to shut down and recharge.
Self-Destruct System – (Maximum Damage x 20) Credits, (Maximum Damage x 0.1) kg, Restricted – To prevent capture and analysis, the drone comes equipped with a powerful explosive. The charge destroys the drone from within (no attack required), and a drone destroyed in this fashion cannot be repaired or salvaged. The explosion is treated as an area attack (+5 attack bonus). The damage to all targets with the area is determined by the drone’s size (see below), and the burst radius of the explosion is 2 squares per 4d6 of damage (minimum 2 squares). Drones of Tiny size and smaller do not deal collateral damage when they self-destruct.
| DRONE SIZE | DAMAGE |
| Small | 4d6 |
| Medium | 6d6 |
| Large | 8d6 |
| Huge | 10d6 |
| Gargantuan or larger | 20d6 |
Sensors – Sensors allow the drone to perceive its surroundings. Most drones are equipped with a standard sensor array that gives them the visual and auditory acuity of the species that made them. For an additional cost, a drone can be outfitted with additional sensory capacity.
- Darkvision – 150 Credits, 1.5 kg – The drone with darkvision ignores concealment (including total concealment) from darkness.
- Improved Sensor Package – 200 Credits, 2.5 kg – A drone with an improved sensor package gains a +2 equipment bonus on Perception checks. In addition, the drone gains low-light vision, ignoring concealment (but not total concealment) from darkness.
- Sensor Booster – 200 Credits, 5 kg – Probe drones try to coax a little more range out of their sensor equipment to get that extra amount of information about the area they are scanning. A sensor booster is a drone enhancement that extends the range of its sensors to a maximum of 2 kilometers, if the drone has a sensor pack installed.
Sensor Countermeasure Package – 1,000 Credits, 2 kg – Drones operating covertly must avoid drawing attention to themselves. The sensor countermeasure package broadcasts signals that interfere with incoming sensor signals. A drone equipped with the sensor countermeasure package can make a Use Computer check to avoid being detected. If the Use Computer check equals or exceeds a Perception check made to detect the drone through any form of nonvisual sensor equipment, the drone remains undetected.
Shield Generator – The drone is fitted with a system to deflect incoming fire. Whenever the drone would take damage, reduce the damage by the drone’s shield rating (SR). If the damage is equal to or greater than the drone’s shield rating, the drone’s shield rating is reduced by 5. By spending three swift actions on the same or consecutive rounds, the drone may make a DC 20 Endurance check to restore lost shield power if the check succeeds, the drone’s shield rating increases by 5 points (up to its normal shield rating). Due to the size and energy requirements of shield generators, only drone’s of Medium size or larger can be equipped with a SR 10 generator. Only drones of Large size or larger can be equipped with a SR 15 generator. Only drones of Huge or bigger size can be equipped with a SR 20 generator.
- SR 5 – (2,500 x Cost Factor) Credits, (10 x Cost Factor) kg, Military
- SR 10 – (5,000 x Cost Factor) Credits, (20 x Cost Factor) kg, Military
- SR 15 – (7,500 x Cost Factor) Credits, (30 x Cost Factor) kg, Military
- SR 10 – (10,000 x Cost Factor) Credits, (40 x Cost Factor) kg, Military
Silence-Bubble Generator – 3,500 Credits, (20 x Cost Factor) kg, Licensed – The silence-bubble generator creates an energy sphere that dampens sound waves. The apparatus is originally marketed as a way for music lovers to enjoy their favorite music without being disturbed by noise. However, spies and crime lords also find the generator useful. Activating the silence bubble is a standard action. The bubble covers all squares within 3 squares of the drone. Any attempt to hear anything inside the bubble by someone outside of the bubble takes a -10 penalty to Perception checks.
Spring Loaded Mechanism – 150 Credits, 3 kg – This device allows a Small, Medium, or Large drone to launch an item held in an internal storage compartment up to 4 squares as a standard action. The item can weigh no more than 4 kg, and the drone makes a ranged attack against Reflex Defense 10 to launch the projectile into a designated square. Anyone within reach of the target square who has a readied action can try to catch the item, provided the drone’s attack succeeds. (If the attack fails, the item lands in a randomly determined square adjacent to the target square.) Catching the item requires a DC 10 Dexterity check and is considered a move action. Spring-loaded mechanisms are not typically designed (or practical) for drones of Huge or larger size.
Survival Kit – 100 Credits, 1 kg – Drones do not worry about water, food, or the elements, but their fleshy meatbag masters do. A survival kit is the perfect accessory for long treks into the wilderness. It contains a small refrigeration unit, a water recycler and dispenser, a rechargeable glow rod, and a fire sparker. When aiding a Survival check, a drone with this accessory gives a +4 bonus to the check rather than the normal +2 bonus.
Tactician Battle Computer – 5,000 Credits, 10 kg, Restricted – Strict governmental regulations apply to fourth-degree drones. However, drone manufacturers know that money can be made by manufacturing drones for war, so they develop systems such as the tactician battle computer to circumvent restrictions on fourth-degree drones. This software package and transmitter can be installed on any drone. Additionally, small transceivers must also be installed on the ranged weapons used with the package. Restrictions prohibit the drone from using any weapons other than those with transceivers associated with its tactician battle computer. In fact, if the drone running the tactician battle computer picks up a weapon not equipped with the transceiver, the tactician battle computer shuts down and can be restarted only after succeeding on a DC 20 Mechanics check. The drone spends a standard action to analyze the current battle conditions. The drone transmits its findings to the sensors installed on the weapons of its allies. The drone automatically grants a +2 bonus to the next attack roll made by a number of allies equal to its Intelligence modifier (minimum 1). If an ally does not make its next attack before the end of its next turn, this bonus is lost. Only ranged weapons can be used with the tactician battle computer.
Taser – 250 Credits, 2 kg, Licensed – Many jurisdictions prohibit drones from carrying lethal weapons or having such systems installed without the proper permits. A taser is a nonlethal projectile weapon that drones can use to defend themselves. It fires two small projectiles attached to long, thin wires that deliver an electric charge that incapacitates an organic target’s nervous and muscular systems. If the target is a drone or has cybernetic limbs or implants, the electric current deals ion damage and follows those rules as normal. Additionally, a taser can be used as a melee weapon like an electroshock probe.
Universal Data Plug – 100 Credits, 1 kg – A Universal Data Plug is one of the most common uses of rapid-assembly nanotech. When activated, it analyzes the structure of a data port presented to the system, and it then assembles a connector to interface with that port. This takes process takes 30 seconds to complete. Using a universal data plug gives a drone a +2 equipment bonus to Use Computer checks to Access Information when the computer’s attitude toward it is helpful or friendly.
Video Screen – (1 x square millimeter) Credits, (1 + (.01 x square millimeter)) kg – This accessory gives the drone a small, built-in video screen to display text, translations, diagnostics, programming, pictures, and other information. Screen sizes vary from 50mm to 500mm and are priced at 1 credit per square millimeter of screen size.
Vocabulator – 50 Credits, 0.5 kg – A drone can be equipped with a speaker that enables it to emit speech, which allows it to speak any language that the controller knows.
Weapon Detector – 1,500 Credits, 5 kg, Licensed – Drones use sophisticated sensor systems, which can easily be adjusted to offer additional security. A weapon-detector package features a high-frequency receiver that can detect the hum of a deactivated vibro weapon. It can also perform a chemical analysis to detect gunpowder residue on slugthrowers. A weapon-detector package allows a drone to add its Intelligence modifier to Perception checks made to Search for weapons.