12 Gauge Shotgun Shell
Weapons – Decker Arsenal “Ordinatus” (with shotgun barrel modification), M90 Shotgun
Cost Per Shot – 2 Credits
Weight Per Shot – 0.0165 Kg
Available Variants – Shock
15mm Burst Projectile
Weapons – BWG-5 Smart Pistol, Marine Combat Rifle (Burst Shell Launcher)
Cost Per Shot – 30 Credits
Weight Per Shot – 0.06 Kg
Available Variants – Armor Piercing
20mm Burst Projectile
Weapons – Flechette Launcher
Cost Per Shot – 60 Credits
Weight Per Shot – 0.09 Kg
Available Variants – Armor Piercing
21x60mm Rocket-Assisted Bullet (RAB)
Weapons – Decker Arsenal “Ordinatus,” Decker Arsenal “Exterminatus”
Cost Per Shot – 300 Credits
Weight Per Shot – 0.5 Kg
Available Variants – Anti-Shield, Armor Piercing, Explosive, Frangible, Gel, Incendiary, Talon
5.7x28mm Pistol Round (2d8 damage Pistol, Non-Caseless)
Weapons – FN Five-seveN, FN P90, Heavy Slugthrower Revolver
Cost Per Shot – 2 Credits
Weight Per Shot – 0.0006 Kg
Available Variants – Anti-Shield, Armor Piercing, Cold-Loaded, Explosive, Flechette, Frangible, Gel, Hollow-Point, Incendiary, Talon
5.7x29mm TAAF Caseless (2d8 damage Pistol, Caseless)
Weapons – Heavy Slugthrower Pistol
Cost Per Shot – 1.875 Credits
Weight Per Shot – 0.0007 Kg
Available Variants – Anti-Shield, Armor Piercing, Cold-Loaded, Explosive, Flechette, Frangible, Gel, Hollow-Point, Incendiary, Talon
7.62x40mm TAAF Caseless (2d8 damage Rifle, Caseless)
Weapons – Civilian Slugthrower Rifle, Marine Combat Rifle, Slugthrower Rifle
Cost Per Shot – 4 Credits
Weight Per Shot – 0.0164 Kg
Available Variants – APDS, APFS-DS, Anti-Shield, Armor Piercing, Boat Tail, Cold-Loaded, Explosive, Flechette, Frangible, Gel, Hollow-Point, Incendiary, Talon
8.6x70mm TAAF Sniper Round (2d10 damage Rifle, Non-Caseless)
Weapons – S2 AM Sniper Rifle
Cost Per Shot – 7.5 Credits
Weight Per Shot – 0.02 Kg
Available Variants – APDS, APFS-DS, Anti-Shield, Armor Piercing, Boat Tail, Cold-Loaded, Explosive, Flechette, Frangible, Gel, Hollow-Point, Incendiary, Talon
9x18mm TAAF Caseless (2d4 damage Pistol, Caseless)
Weapons – Hold-Out Slugthrower
Cost Per Shot – 1.75 Credits
Weight Per Shot – 0.0008 Kg
Available Variants – Anti-Shield, Cold-Loaded, Flechette, Frangible, Gel, Hollow-Point, Incendiary, Talon
9x20mm TAAF Caseless (2d6 Damage Pistol/SMG, Caseless)
Weapons – Crusader Machine Pistol, Executive Protector, Slugthrower SMG, Slugthrower Pistol
Cost Per Shot – 2 Credits
Weight Per Shot – 0.001 Kg
Available Variants – Anti-Shield, Cold-Loaded, Flechette, Frangible, Gel, Hollow-Point, Incendiary, Talon
Black-Powder Pistol Rounds
Weapons – Black-Powder Pistol
Cost Per Shot – 0.1 Credit (sold in increments of 50 shots)
Weight Per Shot – 0.005 Kg
Available Variants – None (Regular only)
Darter Cartridges (Dart plus propulsion canister)
Weapons – Darter
Cost Per Shot – 1 Credit
Weight Per Shot – 0.1 Kg
Available Variants – Armor Piercing
Needler Darts
Weapons – Needler
Cost Per Shot – 2 Credits
Weight Per Shot – 0.01 Kg
Available Variants – Armor Piercing
NOTE: The Needler also requires a CO2 canister to fire, which is good for 200 shots and costs 100 Credits.
Ripper Shrapnel Charge
Weapons – Ripper
Cost Per Shot – 2 Credits
Weight Per Shot – 0.01 Kg
Available Variants – None (Regular only)
Snare Pistol Cartridge
Weapons – Snare Pistol
Cost Per Shot – 12.5 Credits (sold in increments of 2, includes CO2 charge to fire)
Weight Per Shot – 0.5 Kg
Available Variants – None (Regular only)
Snare Rifle Cartridge
Weapons – Snare Rifle
Cost Per Shot – 10 Credits (sold in increments of 5, includes CO2 charge to fire)
Weight Per Shot – 0.4 Kg
Available Variants – None (Regular only)
Taser Cartridge
Weapons – Taser
Cost Per Shot – 5 Credits
Weight Per Shot – 0.068 Kg
Available Variants – Armor Piercing
NOTE: The Taser also requires a standard power pack to fire, which is good for 20 shots before needing to be replaced. The Taser can be used as a melee weapon, which does not consume the cartridge but does consume a use from the power pack.