| Communication Devices | Cost | Weight | Availability |
| Wirehead Neural Interface Helmet | 2,000.00 | 2 kg | |
| Wirehead Wireless Adapter System | 800.00 | 0.5 kg |
Wirehead Neural Interface Helmet – This custom-fit helmet, introduced with the Model IV wirehead implant, allows for quick jack-in/jack-out time for wireheads. It is tailor made to each wirehead, and contains precisely-located connectors which allow a wirehead to simply pull the helmet on and activate it to jack-in to a system. This decreases the jack-in/jack-out time for a wirehead down to a full-round action instead of the 30 minutes it used to take to align each cable correctly and test it. Obtaining a new helmet requires a 2-week lead time and a fitting appointment. Each helmet is custom-fit, and cannot be used by someone who it was not designed for. Wirehead Wireless Adapter System – A recent innovation in wirehead technology, this is a wireless adapter system, which is easily hidden underneath a hat or by hair. Powered by an array of high-capacity energy cells, the system sits on top of the user’s head and is seated into the neural shunt jacks. It contains a panel antenna that allows the adapter to interface with standard wireless devices, such as a comlinks, datapads, and smartguns, and allows for basic control of systems while not physically jacked in to them. Due to limited wireless throughput capability, a ship cannot be controlled wirelessly, but a drone can.
| Computers and Storage Devices | Cost | Weight |
| Quantum Computing Unit | 10,000.00 | 0.5 kg |
Quantum Computing Unit – This cutting-edge device appears to be nothing more than a small block with data interfaces, about the size of a small book, but in reality it is one of the most powerful portable computing devices on the market. These expensive items house a qbit core used to house Soft AI. Unlike a standard computer or datapad, the QCU does not have an Intelligence score – it is merely a powerful computing platform dedicated for one purpose – running AIs.
| Life Support | Cost | Weight |
| Interface Suit | 1,000.00 | 3 kg |
Interface Suit – While in the ‘goo pod,’ a wirehead wears an interface suit, which contains hookups for nutrient delivery and waste disposal, as well as equipment for neuromuscular electrical stimulation to ensure that the wirehead does not suffer any muscle atrophy while in the pod for extended periods of time.
| Nanotech | Cost | Weight | Availabiltiy |
| NMS External Reserve Tank | 50 | 0.1 kg | – |
NMS External Reserve Tank – These are external storage tanks, roughly the size of a grenade, which are used to hold additional NMS Reserve Units for CEC members expecting to use a lot of them or for long-duration missions. When filled (via the disassemble application of the Nanite Control skill) they weigh 1.1 kg. In addition to storing NMS Reserve Units, these tanks can also be used to store disassembled equipment. NMS External Reserve Tanks must be carried on a belt, bandolier, or in some other easily accessible method to be used as they must be manipulated as part of using a Nanite Ability fueled by them.
| Tools | Cost | Weight | Availability |
| Higgs Nullification Backpack | 100.00 | 5 kg | |
| Repulsor Pad | 200.00 | 6 kg |
Higgs Nullification Backpack – The development of the Higgs Nullification Field allowed advances in equipment carrying technology to go off on a tangent from their original path. No longer was the goal to development strength augmentation, but rather to integrate higgs nullficiation field generators into equipment transportation gear. A Higgs Nullification Backpack can hold up to 100 kg, and reduces the weight of anything stored in to 25% of what it weighs. For example, an item weighing 10kg would instead only weigh 2.5 kg inside the pack. A Higgs Nullification Backpack is powered by a power pack, and one power pack will power the backpack for 24 hours of operation. The backpack is automatically activated when it is picked up, and automatically deactivates itself when set down. Repulsor Pad – A repulsor pad utilizes inertial nullification technology to ease manual labor. The board creates a higgs boson nullification field to allow the user to move large objects. Each pad occupies a single square and can be used to lift an object that occupies no more space than that single square; multiple repulsor pads can be used to lift larger objects. Activating a repulsor pad (or a group of pads) is a swift action, and a repulsor pad can move along with a character if that character uses a swift action to grab and drag the pad. If two creatures attempt to pull a repulsor pad in opposite directions, they make opposed Strength checks, and the pad moves along with the victor.
| Drugs and Toxins | Cost | Weight | Availability |
| Neural Inhibitor, Terran | 375/dose | – | Military |
Neural Inhibitor, Terran – This special neurotoxin is tailored to target the neurochemistry of life found on Earth, and consequently also affects other similar biochemistries. Each dose costs 375 credits. When a living target susceptible to this toxin is affected by it, theu target are poisoned and the toxin makes an attack roll (1d20+5) against the target’s Fortitude Defense, moving the target 1 step down the condition track if it succeeds. If the attack fails, the target does not move down the condition track, but the dart’s next attack gains a cumulative +1 bonus (so it attacks with 1d20+5 originally, 1d20+6 after the first failure, 1d20+7 after the second failure, etc.). The target’s condition is considered persistent until the poison is treated, and the poison makes an attack roll at the beginning of the target’s turn until the poison is cured with a DC 20 Treat Injury check). Once the target falls unconscious, the neurotoxin dissipates on its own.