Model Year 12EO27 Esteemed Performance Yacht

Designed by the highly-esteemed Esteemed Starship Emporium and Construction Yard, the current model year of the long-running Esteemed Performance Yacht includes one new feature. Replacing last year’s experiment with ion drives, this year the line includes top of the line solar sails acquired from the Lissonian Treeholds. As usual, internal fuel stores are minimal, and the Emporium recommends use of the stock-provided external stores tanks to increase flight time.

Cost: 500,000 Calengil Blood-Markers
Availability: Common, Custom-Order Only

Huge Starship
Initiative +X
Senses: Perception +X
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Defenses
Reflex 21 = 10 + 6 (Dex) + 10 (Armor Or Heroic Level) [flat-footed 20 = 10 + 10 (Armor Or Heroic Level)]
Fortitude 26 = 10 + 16 (STR)
+10 armor
HP 120/120
DR 15
SR 10/10
Damage Threshold 36 (Fort Defense + Size Mod [10])
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Speed: Fly 16 squares (max velocity 12,500 km/h), 6 squares starship scale [fusion torch], 8 squares starship scale [air-breathing engine], 8 squares starship scale [solar sail]
Fighting Space: 2×2 or 1 square (starship scale)
Cover: Total (crew)
Grapple +X = X (BaseATK) + 16 (STR) + 10 (Size)
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Abilities: Strength 42, Dexterity 22, Constitution -, Intelligence 14
Skills: Initiative +X, Mechanics +X, Perception +X, Pilot +X, Use Computer +X
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Crew 1 (Pilot)
Passengers: 1
Cargo: 250 kg
Consumables: 2 days (internal) + 4 weeks (drop tanks)
FTL Drive: Class 1 (Flux Space), Navicomputer
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Attack (Pilot): attack +X, damage XdYxZ
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Hardpoint Options (4 Slots. 1 slot for any mine/bomb/missile. Mines/Bombs/Missile that are for Colossal or larger vessels require 2 slots)
ARRAY 1 (4/4 Slots Used)
• Drop Tank
• Drop Tank
• Drop Tank
• Drop Tank
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Unused Emplacement Points: 1
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SPECIAL NOTES
• No Artificial Gravity – Calengil vessels lack artificial gravity unless it is added as an after-market modification.
• Basic Luxury Upgrade – 20000 credits/month to keep the luxury upgrade current – only provides a bonus to generic crew.
• Solar Sails – Solar sails (also called light sails or photon sails) are a form of spacecraft propulsion which uses large mirrors, driven by radiation pressure exerted by sunlight. A useful analogy may be a sailing boat; the light exerting a force on the mirrors is akin to a sail being blown by the wind. High-energy laser beams can be used as an alternative light source to exert much greater force than would be possible using sunlight, a concept known as beam sailing, however this can only be done in areas where the beams have been set up – therefore it is commonly used to give ships with this propulsion system an initial boost in the right direction. Solar sail craft begin movement from rest with a speed of 1 square (unless already moving faster due to an alternative propulsion system), the vehicle’s speed increases by 1 square every 10 rounds until it reaches the maximum speed for its solar sail drive. When beam sailing, the laser beams push the vehicle at a 4 square speed, allowing it to start movement at that velocity. The sails are extremely fragile, and are therefore only deployed when it is absolutely safe to do so. Deploying or stowing the sails takes 1 minute, while replacing damaged sails takes 12 hours. In combat, any weapon hit against the ship destroys any deployed sails – however, if the sails are destroyed while the vehicle is in motion, the vehicle will continue to move at its current speed and heading until acted upon by an outside force (such as another propulsion system). The solar sail propulsion system comes with three spare sails. The speed of a vehicle using solar sails cannot be increased via the SLAM or Speed Booster components, or the Increase Vehicle Speed function of the Pilot skill. Solar sails are completely useless in an atmosphere, and are destroyed if deployed when entering an atmosphere.
• Speed Booster –
Speed boosters allow pilots to divert all power from certain systems directly into the engines and booster jets to temporarily increase the vehicle’s speed. The pilot can, as a swift action, re-route power from all weapons to the engines, allowing the maximum velocity and squares per round movement to increase by 50% (round up) on a successful Pilot check made to increase vehicle speed. The pilot also gains a +5 equipment bonus to this check. If no weapons are installed on the vehicle, its shields are reduced to 0 SR (if any), it loses half its remaining consumables in the boost, and the pilot suffers a -5 penalty to all Pilot checks during the boost. The vehicle will retain the speed increase until the speed booster is shut down with another swift action, or after a number of rounds equal to the vehicle’s Strength modifier. Should the speed booster disengage automatically in this fashion, the vehicle moves one step down the condition track. If the speed booster is disengaged automatically, the pilot must still spend a swift action to restore power to the systems before they can be used.
• SubLight Accelerator Motor – A starship’s SLAM system provides a +5 bonus on Pilot checks to increase a vehicle’s speed. This bonus increases to +10 if the pilot is using all-out movement.

Epic Space Adventures Abound!