Terran Alliance Ground Vehicles

  • All-Terrain Vehicle
    The all-terrain vehicle, which includes a wide variety of designs, uses three or four wheels for movement, resulting in a slower land speed but greater safety than other one-person utility vehicles.  Intended to handle a wide variety of terrain, and with maintenance and repairs easier than floating vehicles, the all-terrain vehicle has remained popular even with advances in technology over the years. Modern versions use high-power electric motors with large enough batteries for full-day operation.
  • ATMTU (All-Terrain Multipurpose Transport Unit)
    Designed during the Resource Wars as a multirole ground transportation vehicle designed to tackle an ever-expanding range of combat theaters, the ATMTU exists in various models which all follow the same general pattern - wheeled propulsion for use over most terrain, and a deployable hovercraft skirt for use crossing water that is too deep to be forded, or terrain that would be difficult for the vehicle to cross on wheels, such as shifting sands. Originally a military vehicle, it has since become available to the general public as well.
  • Groundcar
    Still the most popular form of ground transportation in the Terran Alliance.  Internal combustion engines may have given way to electric motors, but wheels still propel the vehicle forward. Although slower than airspeeders, and far more prone to mechanical failure, groundcars remain popular due to the fact that they are comparatively cheap. The standard models are intended for paved roads, but a common modification to the suspension and tires enables a groundcar to be driven off-road. Military versions of this exist, usually with a top-mounted cannon (3d10 damage, no autofire, uses the unused emplacement point)
  • Medivac
    The medivac is designed to serve as both a mobile medical center and as a protective vehicle in hazardous environments. Equipped standard with cutting-edge medical sensors, capable of detecting and analyzing hazards such as airborne diseases and the presence of radiation, it is an updated version of the medical choppers that saw prevalent use during the Resource Wars and Third World War. Characters inside a medivac are considered to be immune to airborne hazards (such as a inhaled poisons and disease) and to radiation from sources outside the vehicle. Furthermore, the vehicle's internal atmosphere regulation system grants characters inside the vehicle a +5 equipment bonus to Fortitude Defense against attack rolls made by airborne diseases and poisons the characters have not yet been affected by. The medivac relies on atmosphere for lift and its engines, so it cannot reach orbital altitude.
  • Microweight Hobbycraft
    The microweight is a simple glider that uses a small, quiet engine to provide power, and a set of folding wings with a 4-meter wingspan for control. Microweights are popular sport craft, and many luxury resorts provide rentals in scenic areas such as oceanside cliffs and canyons. When folded, the microweight is the size of a large backpack, and it takes 1 full round to extend or retract the wings. Because it depends on the engine for much of its lift, it can only operate for 1 hour before its standard power pack must be replaced.
  • Paraglider
    Paragliders are sturdier and more aerodynamic than microweights, using smaller engines that assist only in takeoffs, landings, and difficult maneuvers. As a result, they have a far higher operational ceiling and can function for nearly indefinite periods of time. Paragliders are popular with more serious recreational flyers. Its possible to modify a paraglider for military purposes by increasing the strength of its engine, adding straps for weapons, or covering the wings with sensor-baffling materials (which cause a -5 penalty on any check to detect the paraglider using sensors). All of these changes can be made as a single modification for 1,000 credits. Extra sensors such as electrobinoculars are also often added, though doing this costs little more than the expense of the device added.
  • Rapid Attack Vehicle
    This craft functions both as a rapid-deployment aerial assault vehicle and as a patrol craft, and is used by both the Army and Marines. Commonplace fleet hangar bays, the RAV features an ablative armor coating used to protect the craft during rapid atmospheric deployment. When descending in this fashion, the RAV travels at a speed of 6 squares (starship scale) and boasts a shield rating of 30 with an additional +2 armor. Once the craft had completed atmospheric entry, it lost these bonuses, having burned away its re-entry plating and diverted power to its engines. The RAV is equipped with one of the lightest railguns currently in the arsenal, designed to take out enemy armor emplacements and turrets, while its dual gatling cannon turret and NanoMissile system are used for defense or in an anti-infantry capacity. Some desperate naval officers have deployed the vehicles as a last-ditch defensive gambit during losing space battles, using them as a static fighter screen. Of course, these craft were unable to move in space, but they could use their positional thrusters to turn.
  • Skimboard
    The skimboard is a form of personal transport which allows the rider (usually a single character) to hover above the ground. The board utilized a series of inertial fields and microengines to propel the device along at a flight ceiling of around one meter (though with questionable modifications, this could be more than doubled). Though balance was an important key to remaining on the board, the rider was also held in place by adhesive lines of goo called stick-strips. The board was operated via a series of foot controls at the rear, which could be used to regulate the power flow between the engines and fields for maximum maneuverability.

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