The medivac is designed to serve as both a mobile medical center and as a protective vehicle in hazardous environments. Equipped standard with cutting-edge medical sensors, capable of detecting and analyzing hazards such as airborne diseases and the presence of radiation, it is an updated version of the medical choppers that saw prevalent use during the Resource Wars and Third World War. Characters inside a medivac are considered to be immune to airborne hazards (such as a inhaled poisons and disease) and to radiation from sources outside the vehicle. Furthermore, the vehicle’s internal atmosphere regulation system grants characters inside the vehicle a +5 equipment bonus to Fortitude Defense against attack rolls made by airborne diseases and poisons the characters have not yet been affected by. The medivac relies on atmosphere for lift and its engines, so it cannot reach orbital altitude.
Cost: 410,000 Terran Alliance Credits
Availability: Licensed
Gargantuan Airspeeder
Initiative +X
Senses: Perception +X
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Defenses
Reflex XX = 10 + 2 (Dex) + 3 (Armor Or Heroic Level) – 5 Size [flat-footed XX = 10 + 3 (Armor Or Heroic Level) – 5 Size]
Fortitude 22 = 10 + 12 (STR)
+3 armor
HP 60/60
DR 5
SR 0/0
Damage Threshold 42 (Fort Defense + Size Mod [20])
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Speed: Fly 8 squares (max velocity 280 km/h), Fly 2 squares (starship scale)
Fighting Space: 5×5 or 1 square (starship scale)
Cover: Total (crew)
Grapple +X = X (BaseATK) + 12 (STR) + 10 (Size)
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Abilities: Strength 34, Dexterity 12, Constitution -, Intelligence 14
Skills: Initiative +X, Mechanics +X, Perception +X, Pilot +X, Use Computer +X
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Crew 2 (Pilot, Copilot)
Passengers: 4, plus 2 patients
Cargo 10 tons
Consumables: 1 week
Carried Craft: 1 Large Ground Vehicle or 2 Medium Ground Vehicles
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Unused Emplacement Points: 1