Paraglider

Paragliders are sturdier and more aerodynamic than microweights, using smaller engines that assist only in takeoffs, landings, and difficult maneuvers. As a result, they have a far higher operational ceiling and can function for nearly indefinite periods of time. Paragliders are popular with more serious recreational flyers. Its possible to modify a paraglider for military purposes by increasing the strength of its engine, adding straps for weapons, or covering the wings with sensor-baffling materials (which cause a -5 penalty on any check to detect the paraglider using sensors). All of these changes can be made as a single modification for 1,000 credits. Extra sensors such as electrobinoculars are also often added, though doing this costs little more than the expense of the device added.
Cost: 400 Terran Alliance Credits (200 Used)
Availability: Common
Medium Air Vehicle
Initiative +X
Senses: Perception +X
————————————————–
Defenses
Reflex XX = 10 + 5 (Dex) + 0 (Armor Or Heroic Level) [flat-footed XX = 10 + 0 (Armor Or Heroic Level)]
Fortitude 13 = 10 + 3 (STR)
HP 10/10
DR 5
Damage Threshold 13 (Fort Defense + Size Mod [0])
————————————————–
Speed: 6 squares (max velocity 48 km/h)
Fighting Space: 1×1
Cover: None
Grapple +X = X (BaseATK) + 3 (STR) + 0 (Size)
————————————————–
Abilities: Strength 16, Dexterity 20, Constitution -, Intelligence 10
Skills: Initiative +X, Pilot +X
————————————————–
Crew 1 (Pilot)
Consumables: Indefinite
————————————————–
Unused Emplacement Points: 1

Epic Space Adventures Abound!