Rapid Attack Vehicle

This craft functions both as a rapid-deployment aerial assault vehicle and as a patrol craft, and is used by both the Army and Marines. Commonplace fleet hangar bays, the RAV features an ablative armor coating used to protect the craft during rapid atmospheric deployment. When descending in this fashion, the RAV travels at a speed of 6 squares (starship scale) and boasts a shield rating of 30 with an additional +2 armor. Once the craft had completed atmospheric entry, it lost these bonuses, having burned away its re-entry plating and diverted power to its engines. The RAV is equipped with one of the lightest railguns currently in the arsenal, designed to take out enemy armor emplacements and turrets, while its dual gatling cannon turret and NanoMissile system are used for defense or in an anti-infantry capacity. Some desperate naval officers have deployed the vehicles as a last-ditch defensive gambit during losing space battles, using them as a static fighter screen. Of course, these craft were unable to move in space, but they could use their positional thrusters to turn.
Cost: 550,000 Terran Alliance Credits
Availability: Military (additional licenses required)
Huge Air Vehicle (speeder)
Initiative +X
Senses: Perception +X, Sensor Enhancement Package
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Defenses
Reflex XX = 10 + 4 (Dex) + 5 (Armor Or Heroic Level) – 2 Size [flat-footed XX = 10 + 5 (Armor Or Heroic Level) – 2 Size]
Fortitude 19 = 10 + 9 (STR)
+5 armor
HP 80/80
DR 10
SR 20/20
Damage Threshold 29 (Fort Defense + Size Mod [10])
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Speed: Fly 12 squares (max velocity 750 km/h) [Flight Ceiling: 5,000 meters]
Fighting Space: 2×3 or 1 square (starship scale)
Cover: Total (crew)
Grapple +X = X (BaseATK) + 9 (STR) + 15 (Size)
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Abilities: Strength 28, Dexterity 18, Constitution -, Intelligence 14
Skills: Initiative +X, Mechanics +X, Perception +X (+5 bonus to operate sensors), Pilot +X, Use Computer +X (+5 bonus to operate sensors)
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Crew 3 (Pilot, Gunner [NanoMissile System], Gunner [Railgun])
Consumables: 1 day
Payload: 50 Railgun rounds, 500 NanoMissiles
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Light Railgun (Gunner 2): attack +X, damage 7d10x2
Dual Gatling Cannon Turret (Pilot): attack +X (+X Autofire), damage 4d10x2
NanoMissile System (Gunner): attack +X (+X Autofire), damage 4d10x2 (guided missile weapon)
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Unused Emplacement Points: 1

Epic Space Adventures Abound!