Byrd-class Scout

The logical evolution of the standard scout, the Byrd-class is another conversion of a luxury yacht to a scouting vessel. In addition the armament of the standard scout, it mounts a light railgun that the pilot can use. Only a few Byrd-class scouts have been created so far, but the ease with which they can be converted means that it is logical there will be more conversions done in the future, unless the Shackleton-class proves to be more effective.

Accommodations are military-standard, with most of the interior space in this yacht design being converted to house sensor equipment. As with the Anders-class scouts, wireheads assigned to Byrd-class scouts are not assigned quarters, and spend most of their time in the full-immersion tank.

  • BTS00: T.A.S.S. Richard E. Byrd (NVY-456)
  • BTS01: T.A.S.S. James Cook (NVY-457)
  • BTS02: T.A.S.S. George Powell (NVY-458) [Missing In Action, 2028]

Cost: XXX,XXX Credits
Availability: Military

Colossal space transport
Initiative +X
Senses
Perception +X
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Defenses
Reflex XX = 10 + 2 (Dex) + 11 (Armor Or Heroic Level) – 10 (Size)
flat-footed XX = 10 + 11 (Armor Or Heroic Level) – 10 (Size)
Fortitude 22 = 10 + 12 (STR)
+11 armor
HP 60/60
DR 15
SR 30/30
Damage Threshold 72 (Fort Defense + Size Mod [50])
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Speed
Fly 16 squares (max velocity 1,200 km/h)
Fly 5 squares (starship scale)
Fighting Space
12×12 or 1 square (starship scale)
Cover
Total (crew)
Grapple +X = X (BaseATK) + 12 (STR) + 20 (Size)
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Abilities
Strength 34
Dexterity 14
Constitution –
Intelligence 16
Skills
Initiative +X
Mechanics +X
Perception +X
Pilot +X
Use Computer +X
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Crew 4 (Pilot, Gunner 1/Systems Operator, Gunner 2/Engineer, Wirehead)
AI: 1 Class III for Operations
Passengers: 2
Cargo: 50 tons
Consumables: 1 year
Carried Craft: none
Payload: 1000 MicroMissiles, 100 Railgun Shells
FTL Drives: Higgs Drive Class 1 (Backup Class 8), Navcomputer
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Light Railgun (Pilot)
attack +X, damage 7d10x2
Dual Gatling Cannons (Gunner 1)
attack +X (+X Autofire), damage 4d10x2
MicroMissile Array (Gunner 2)
attack +X (+X Autofire), damage 4d10x2 (guided missile weapon)
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Hardpoint Options (4 Slots. 1 slot for any mine/bomb/missile. Mines/Bombs/Missile that are for Colossal or larger vessels require 2 slots)
NO HARDPOINTS
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Systems/Component EP Cost
Unused EP 1

Epic Space Adventures Abound!