Contacts

For contacts obtained after 2017, roll 1d100. On a 1-90, your contact is human. On a 91-100, it is an alien. From 2017 through 2024, this is a Teuthidoid. From 2025 through 2029, this has a 50% chance of being a Teuthidoid or a Proximan.

To determine the type of a contact, roll 2d10+2d4 and consult the table below.

2d10+2d4 Result

Contact Type

4

Exotic (CONSULT THE GM)

5

Psionic (1d8-1 Influence PLUS Reroll additional contact type and use highest influence)

6

Media (1d8+1 Influence)

7

Business (1d8+1 Influence)

8

Wilderness (1d8-1 Influence)

9

Security (1d8-1 Influence)

10

Scientific (1d8-1 Influence)

11

Military (1d8-1 Influence)

12

Medical (1d8-1 Influence)

13

Computer (1d8-1 Influence)

14

Technology (1d8-1 Influence)

15

Legal (1d8-1 Influence)

16

Blue Collar (1d6-1 Influence)

17

Street (1d8-1 Influence)

18

Academic (1d8-1 Influence)

19

Vehicular (1d8-1 Influence)

20

Journalist (1d8-1 Influence)

21

Law Enforcement (1d8-1 Influence)

22

Mercenary (1d8-1 Influence)

23

Traveling (1d8-1 Influence)

24

Criminal (1d8+1 Influence PLUS Reroll additional contact type and use highest influence)

25

Government (1d8+1 Influence)

26

Entertainment (1d8+1 Influence)

27

Magic (1d8-1 Influence PLUS Reroll additional contact type and use highest influence)

28

Exotic (CONSULT THE GM)

Random Service Branch Table

Roll Service Branch
1 Navy
2 Administration
3 Army
4 Marines
5 CEC
6 TAPS