It is said that being in the military is not just an adventure, it’s an occupation. Being in the military is not just one occupation, and characters will have the opportunity to learn many different skills during their time in the military. The military’s term for these jobs is Military Occupational Specialty, or MOS. Like an occupation, each MOS expands the character’s range of class skills, and provides a bonus feat (where multiple feats are listed the character may select one). Most enlisted men and women spend their entire military careers in a single MOS. Bouncing around from MOS to MOS is inefficient, and is highly discouraged for most soldiers, however some soldiers (especially those seeking a career in special operations) find it better to have a high degree of self-sufficiency, and cross training in a number of different areas.
For every 2 years of service after training, a character that is in the armed forces continuously for those years (time spent recuperating from injuries still counts as being in the service) picks an MOS from the list below. MOSes can be chosen more then once, and unless otherwise noted the bonuses stack (up to +6 for skills, but skill bonuses do not stack with the Skill Focus or [Team] feats).
MOSes can provide at most a +6 bonus to a skill, and this bonus does not stack with any [Team] feats or the Skill Focus feat.
Air Assault Training
You are trained to deploy rapidly by rappelling from helicopters and VTOL craft into combat.
Skills: You gain a +2 bonus on Acrobatics checks.
Amphibious Assault Training
You have learned how to fight and survive in amphibious conditions (including beach areas, but excluding shipboard combat).
Skills: You gain a +2 bonus to the following skills in amphibious terrain: Acrobatics, Climb, Knowledge (Tactics), Mechanics, Perception, Pilot, Stealth, Survival, and Swim.
Arctic Warfare College
You have learned how to fight and survive in arctic terrain.
Skills: You gain a +2 bonus to the following skills in arctic terrain: Acrobatics, Climb, Knowledge (Tactics), Mechanics, Perception, Pilot, Stealth, and Survival. Characters with this training are also proficient in the use of skis, which negate any movement penalties due to snow/arctic conditions.
Defense Language Institute
You have attended the joint military language training course.
Prerequisite: Intelligence 12 or higher.
Skills: You learn 2 additional languages.
Desert Warfare College
You have learned how to fight and survive in desert terrain.
Skills: You gain a +2 bonus to the following skills in desert terrain: Acrobatics, Climb, Knowledge (Tactics), Mechanics, Perception, Pilot, Stealth, and Survival.
Jump School
Description: You have volunteered for the honor to jump out of a perfectly good aircraft. Jump School is available to every soldier who meets the physical requirements, and is required for participation in any special operations unit. The Jump School MOS automatically awards you the Parachutist Badge with HALO device Qualification.
Skills: You add the Acrobatics skill to your class skill list. If it is already a class skill, you receive a +3 bonus to Acrobatics checks.
Special: Jump School can only be selected once.
Jungle/Swamp Warfare College
You have learned how to fight and survive in jungle/swamp terrain.
Skills: You gain a +2 bonus to the following skills in jungle/swamp terrain: Acrobatics, Climb, Knowledge (Tactics), Mechanics, Perception, Pilot, Stealth, Survival, and Swim.
MOS Armor and MOS Aviation (Separate MOSes, but stat-wise the same)
MOS Armor – You are trained to operate as either a driver or a crewman on a large wheeled, tracked, or hovering vehicle, such as the Ground Rapid Assault Vehicle.
MOS Aviation – You are trained to operate as either a pilot or a crewman on an aircraft or small spacecraft.
Skills: Choose any three skills of the following as permanent class skills: Knowledge (Tactics), Knowledge (Technology), Mechanics, Pilot, Stealth, or Use Computer. If you already have them as a class skill, you gain a +1 bonus to that skill.
Feat: Choose one of the following as a bonus feat (you must meet any prerequisites): A Few Maneuvers, Gunnery Specialist, Hold Together, Strafe, Vehicular Combat, or Vehicular Surge.
Special: Choosing these MOSes further times beyond the first time only applies the Skills benefits, you do not earn additional bonus feats.
MOS Combat Engineering
You are trained in combat construction and bridge laying, as well as mine laying and mine removal.
Skills: Choose any three of the following as permanent class skills: Knowledge (Technology), Mechanics, Perception, Survival, or Use Computer. If you already have them as a class skill, you gain a +1 bonus to that skill.
MOS Infantry
You are trained to perform offensive and defensive combat operations, including placement and removal of mines, reconnaissance, and leading of combat units.
Skills: Choose any three of the following as permanent class skills: Climb, Knowledge [Tactics], Mechanics, Perception, Persuasion, Pilot, Stealth, Survival, or Use Computer. If you already have them as a class skill, you gain a +1 bonus to that skill.
MOS Maintenance
You perform a vital, if less than glamorous job: the care, maintenance, and repair of the numerous vehicles, personal weapons, vehicle weapons, and electronic equipment fielded by the military.
Skills: Choose any two of the following as permanent class skills: Knowledge (Technology), Mechanics, Pilot. If you already have them as a class skill, you gain a +1 bonus to that skill.
Feat: Choose one of the following as a bonus feat (you must meet any prerequisites): ATVU Training, Gearhead, Hold Together, Scavenger, Tech Specialist, or Vehicle Systems Expertise.
Special: Choosing these MOSes further times beyond the first time only applies the Skills benefits, you do not earn additional bonus feats.
MOS Medical
You can perform duties as a field medic to combat units, and provide support to nursing and medical staff at military hospitals.
Skills: Choose any three of the following as permanent class skills: Knowledge (Life Sciences), Knowledge (Technology), Mechanics, Persuasion, Treat Injury, Survival. If you already have them as a class skill, you gain a +1 bonus to that skill.
Feat: Choose one of the following as a bonus feat (you must meet any prerequisites): Cybernetic Surgery, Experienced Medic, Surgical Expertise, Wilderness First Aid
Special: Choosing these MOSes further times beyond the first time only applies the Skills benefits, you do not earn additional bonus feats.
Mountain Warfare College
You have learned how to fight and survive in mountainous terrain.
Benefit: You gain a +2 bonus to the following skills in mountainous terrain: Acrobatics, Climb, Knowledge (Tactics), Mechanics, Perception, Pilot, Stealth, and Survival.
ORBIT School
Some people may have thought you crazy when you decided to jump out of perfectly good airplanes. Now they’re really sure you’re crazy with your decision to jump in a re-entry pod from low orbit.
Prerequisite: Jump School
Skills: The bonus you get from Jump School increases to +6 to Acrobatics – even if you got no bonus from it before, and you are qualified for ORBIT drops. The ORBIT School MOS upgrades your Parachutist Badge to have an ORBIT device in addition to the HALO device awarded from the Jump School MOS.
Specialized Training
Feat: You gain the Skill Training feat as a bonus feat.
Urban Warfare College
You have learned how to fight and survive in urban terrain.
Benefit: You gain a +2 bonus to the following skills in urban terrain: Acrobatics, Climb, Knowledge (Tactics), Mechanics, Perception, Pilot, Stealth, and Survival.
Feat: You gain Moving Target or Running Attack as a bonus feat.