NOTE: This section is intended for non-military SDA members. If a character in the SDA served in the military, use the TAAF Career History page instead of this one from the point that the character joined the TAAF onwards.
This section serves to provide a player a quick means of adding detail to a character’s history, by means of rolling d20s.
Minimum age for SDA members is 16. Those of a younger age do indeed fall under the SDA’s jurisdiction, but they do not serve actively (except in rare cases). Characters younger then 16 saw service during WW3, so roll for those years anyway!
Background
Some families have a long tradition of magical talent, dating back decades or even centuries. Others, such as all psions, have no history of such power at all, and can face persecution from loved ones.
Roll | Background |
1-2 | Anti-Supernatural – The character’s family is among those who campaign against rights for psions and mages for some reason, and the character’s supernatural abilities have caused a rift that has gone unhealed. |
3-4 | Second Chance – The character was caught abusing their abilities for criminal gain, and chose to pursue a career as an active SDA agent as opposed to going to jail. Or, perhaps they took place in the shadow wars that happened during the Third World War, and now seek to atone for their actions. |
5-8 | Career – The character joined up because of the training and salary offered by service in the SDA. |
9-12 | Curiosity – The character wants to learn more about magic or psionics. |
13-14 | Veteran – The character was a member of his home nation’s armed forces prior to (or joined during) World War Three. They might have taken part in the shadow wars of the War, and chose to join the SDA because it was the logical career change for them.SPECIAL: Use the TAAF Career History page for this character until 2019, when the SDA is founded. Roll twice for the year of 2019, once for the TAAF and once for the SDA. |
15-17 | Patriotism – The character joined to defend the planet from the rampaging spirit beats seeking vengeance against Humanity. |
18-20 | A Tradition of Magic- The character’s family was a part of the underground magical community long before the events of the Third World War brought the magical community closer to the surface, and long before the public outing of magical forces after the war. You chose to join the SDA because it was the outgrowth of the underground communities. |
Life Events
These are events in the character’s life that are not necessarily related to their career, but do have an effect on the character. ONLY ROLL ON THIS TABLE WHEN REQUIRED TO BY A ROLL FOR A GIVEN YEAR.
Roll | Event |
1-2 | Birth or Death – Someone close to the character dies, like a friend or family member. Alternatively, someone close to the character gives birth (or is born). The character is related in some fashion (father or mother, relative, godparent, and so on). |
3-4 | New Contact – The character gains a new contact. Roll on the Contacts table. |
5-6 | New Relationship – The character becomes involved in a romantic relationship. Roll on the Contacts table for the background of the other party. If you are already in a relationship, you have 3 choices of action. 1) Reroll. 2) End the first relationship and begin a new one. 3) Become a two-timing player and have two (or more) relationships going at once. |
7-8 | Improved Relationship – A romantic relationship involving the character deepens, possibly leading to marriage or some other emotional commitment. If you roll this without having a relationship in place, congratulations, you had a sudden wedding – roll on the contacts table for the background of the other party. |
9-10 | Ending of Relationship – A romantic relationship involving the character ends. Probably badly. If you weren’t in a relationship, reroll. |
11-12 | Betrayal – The character is betrayed in some fashion by a friend. |
13-14 | Crime – The character commits or is the victim (or is accused) of a crime. |
15-16 | Good Fortune – Something good happens to the character; he comes into money unexpectedly, has a lifelong dream come true, gets a book published or has some other stroke of good luck. |
17-18 | Sickness or Injury – The character is injured or sick. Roll on the Injury table. |
19-20 | Unusual Event – Roll on the Unusual Event table. |
Injury
Life in the armed forces can be highly dangerous; wartime and combat bring injuries, but accidents can happen even during peace. ONLY ROLL ON THIS TABLE WHEN REQUIRED TO BY A ROLL FOR A GIVEN YEAR.
Roll | Event |
1-10 | Minor Injury – The character was injured, but recovered quickly. |
11-13 | Significant Injury – The character spent months recuperating. Miss the next year’s roll. If the character was training, they must repeat the year (and roll on the Training table an additional time). |
14-16 | Significant and Lasting Injury – The character spent months recuperating, as above, but also still shows signs of the injury, like a limp, scars, or possibly psychological damage. |
17-18 | Significant Injury, Interesting Year – As Significant Injury, but also roll on the Life Events table. |
19-20 | Cybernetics – As Significant Injury, but the character also required cybernetic limbs or organs to replace damaged ones. |
Unusual Events
Sometimes, strange things happen. ONLY ROLL ON THIS TABLE WHEN REQUIRED TO BY A ROLL FOR A GIVEN YEAR.
Roll | Event |
1-5 | Alien Artifact – Humanity certainly wasn’t the first species to take to the stars, and the character has found evidence of this. They come into possession of an alien device of unknown origin. |
6-9 | Spirit Contact – Normally reserved to the realm of mages, the character has an encounter with one of the spirits of the natural world, for better or worse. |
10-14 | Psionic Contact – The character has an encounter with psionics in some fashion, perhaps they are illegally mind-read by a telepath, or maybe they turn out to have untapped psionic potential. Not available prior to 2017, and between 2017 and 2019 the psionics must originate from the Teuthidoids. |
15-20 | Magical Contact – The character has an encounter with magic in some fashion beyond their normal line of work, perhaps they witnessed a True Incantation or met an Advanced Spirit. |
HISTORY
Use the tables below to determine your character’s history. Only start rolling for the year that you became supernaturally-talented, i.e. psionic characters don’t start rolling until 2019.
2015 – Revelation of Project SILVER SMOKE, Outbreak of WW3, US Assault on Iran, Battles of Gibraltr, US Invasion of Spain, The Vatican Treaty and beginnings of a One-State Solution in Israel/Palestine, US Invasion of Iran, Russian Counter-Invasion of Iran, US Insurgency in Iran, “Abraham’s Second Gaffe,” Formation of ILCO
1-2 | INJURED – Injured during war-related actions. |
3-4 | INJURED – Injured during non-combat actions. |
5-9 | Civilian life as normal, aside from the war. |
10-12 | Recruited into the shadow wars. |
13-14 | Recruited into the shadow wars, notable service. |
15-16 | LIFE EVENT |
17-18 | CONTACT |
19-20 | UNUSUAL EVENT |
2016 – US Insurgency in Iran, Battle of Rome, Liberation of Spain, Blockade of Alaska, ‘Butcher of April’ Incident, Disappearance of Oahu, Secession of Alaska, Internal Strife Begins in USA
1-3 | INJURED – Injured during war-related actions. |
4 | INJURED – Injured during non-combat actions. |
5-6 | Civilian life as normal, aside from the war. |
7-10 | Survived one of the major civilian-target attacks. |
11-12 | Recruited into the shadow wars, notable service. |
13-14 | Recruited into the shadow wars. |
15-16 | LIFE EVENT |
17-18 | CONTACT |
19-20 | UNUSUAL EVENT |
2017 – NSA becomes ESA, Attempted Strikes on Boston and NYC, WSA Secession, ISA Secession, Seizure of DC, Blockade of the Gulf Coast, Invasion of Texas and Flight of President Abraham, “Abraham’s Dare,” Abraham’s Seige of the Southern Hemisphere, Iwo Jima Mutiny, Bloody Friday, Peace Treaty, Terran Alliance Founding, call for colonization, announcement of Teuthidoids, Final dissolution of the USA, ILCO Expansion
1-3 | INJURED – Injured during war-related actions. |
4 | INJURED – Injured during non-combat actions. |
5-6 | Civilian life as normal, aside from the war. |
7-10 | Survived one of the major civilian-target attacks. |
11-12 | Recruited into the shadow wars, notable service. |
13-14 | Recruited into the shadow wars. |
15-16 | LIFE EVENT |
17-18 | CONTACT |
19-20 | UNUSUAL EVENT |
2018 – ZPE Project Success and FTL program advancement. Teuthidoid missions to Earth.
1-2 | INJURED – Injured during non-combat actions. |
3 | INJURED – Injured during peacekeeping actions on Earth. |
4-14 | Civilian life as normal. |
15-16 | LIFE EVENT |
17-18 | CONTACT |
19-20 | UNUSUAL EVENT |
2019 – SDA creation and psionic outbreak, first spirit beast attacks
1-2 | INJURED – Roll on the injury table. |
3-4 | INJURED – Injured in a Spirit Beast attack. Roll on the Injury table and get an automatic contact in the SDA. |
5-7 | SDA Liason to the Teuthidoids |
8-9 | Spirit Beast Defense operations. |
10-12 | Administrative Duty |
13-14 | Spirit Relations |
15 | 8th Directorate – Items of Historical Significance |
16-17 | LIFE EVENT |
18-19 | CONTACT |
20 | UNUSUAL EVENT |
2020 – Janus launch, Martian shipyard construction.
1-2 | INJURED – Roll on the injury table. |
3-8 | Assigned to a new directorate (roll 1d8 for the Directorate) |
9-15 | Continue with current assignment (roll again if no current assignment). |
16-17 | LIFE EVENT |
18-19 | CONTACT |
20 | UNUSUAL EVENT |
2021 – Venusian colony goes online, Janus first FTL test, Neptune Shipyard construction.
1-2 | INJURED – Roll on the injury table. |
3-7 | Assigned to a new directorate (roll 1d8 for the Directorate) |
8-15 | Continue with current assignment (roll again if no current assignment). |
16-17 | LIFE EVENT |
18-19 | CONTACT |
20 | UNUSUAL EVENT |
2022 – Belt Rebellion
1-2 | INJURED – Injured during the Belt Rebellion. |
3-4 | INJURED – Injured during non-combat actions. |
5-7 | Participation in the Belt Rebellion. |
8-9 | Assigned to Asteroid Belt Peacekeeping Duty. |
10-11 | Assigned to a new directorate (roll 1d8 for the Directorate, reroll rolls of 3) |
12-13 | Continue with current assignment (roll again if no current assignment). |
14-15 | LIFE EVENT |
16-17 | CONTACT |
18-20 | UNUSUAL EVENT |
2023 – 1st Alpha Centauri exploration mission, Conqueror launch.
1-2 | INJURED – Roll on the injury table. |
3-6 | Participates in the 1st Alpha Centauri Exploration Mission. |
7-9 | Exploring the Frontier. Assigned to a scout ship. |
9-10 | Assigned to a new directorate (roll 1d8 for the Directorate, reroll rolls of 3). |
11-15 | Continue with current assignment (roll again if no current assignment). |
16-17 | LIFE EVENT |
18-19 | CONTACT |
20 | UNUSUAL EVENT |
2024 – 2nd Alpha Centauri exploration mission, Zhengnan launch.
1-2 | INJURED – Roll on the injury table. |
3-6 | Participates in the 2nd Alpha Centauri Exploration Mission |
7-9 | Exploring the Frontier. Assigned to a scout ship |
10-11 | Assigned to a new directorate (roll 1d8 for the Directorate, reroll rolls of 3). |
12-15 | Continue with current assignment (roll again if no current assignment). |
16-17 | LIFE EVENT |
18-19 | CONTACT |
20 | UNUSUAL EVENT |
2025 – Poltergeist outbreak incident, Feng-Huang launch and shakedown, Alpha Prime founding, Proximan 1st contact, Cerberus launch.
1-2 | INJURED – Roll on the injury table. |
3-4 | Assigned to the Feng-Huang on its shakedown cruise. |
5-6 | Assigned to Proximan Diplomatic Corps |
7-8 | Exploring the Frontier. Assigned to a scout ship. |
9-10 | Colony duty in Centauri system. |
11-12 | Assigned to a new directorate (roll 1d8 for the Directorate, reroll rolls of 3). |
13-15 | Continue with current assignment (roll again if no current assignment). |
16-17 | LIFE EVENT |
18-19 | CONTACT |
20 | UNUSUAL EVENT |
2026 – Beta Prime founding, Phoenix launch and shakedown.
1-2 | INJURED – Roll on the injury table. |
3-4 | Exploring the Frontier. Assigned to a scout ship. |
5-6 | Diplomatic Corps work |
7-8 | Assigned to the Phoenix. |
9-11 | Colony duty in Centauri system. |
12-13 | Assigned to a new directorate (roll 1d8 for the Directorate, reroll rolls of 3). |
14-15 | Continue with current assignment (roll again if no current assignment). |
16-17 | LIFE EVENT |
18-19 | CONTACT |
20 | UNUSUAL EVENT |
2027 – Barnard’s Star expedition, Martian terraforming begins
1-2 | INJURED – Roll on the injury table. |
3-4 | Assigned to Barnard’s Star Expedition. |
5-6 | Diplomatic Corps work |
7-8 | Terraforming work on Mars. |
9-11 | Colony duty in Centauri system. |
12-13 | Assigned to a new directorate (roll 1d8 for the Directorate, reroll rolls of 3). |
14-15 | Continue with current assignment (roll again if no current assignment). |
16-17 | LIFE EVENT |
18-19 | CONTACT |
20 | UNUSUAL EVENT |
2028 – New Geneva founding.
1-2 | INJURED – Roll on the injury table. |
3-4 | Exploring the Frontier. Assigned to a scout ship. |
5-6 | Diplomatic Corps work |
7-8 | Colony duty in Barnard’s Star |
9-11 | Colony duty in Centauri system. |
12 | Assigned to a new directorate (roll 1d8 for the Directorate, reroll rolls of 3). |
13-15 | Continue with current assignment (roll again if no current assignment). |
16-17 | LIFE EVENT |
18-19 | CONTACT |
20 | UNUSUAL EVENT |
2029 – Destruction of Barnard’s Star colonies, military buildup begins
Roll | Event |
1-2 | INJURED – The character was stationed at Barnard’s Star and escaped the attacking force, but was injured in the process. They are most likely awarded with a Purple Heart. |
3-4 | The character was stationed at Barnard’s Star and performed some heroic act that helped civilians escape (and survived). |
4-5 | Exploring the Frontier. Assigned to a scout ship. |
5-6 | Diplomatic Corps work. |
7-8 | Assigned to a new directorate (roll 1d8 for the Directorate, reroll rolls of 3). |
9-11 | Colony duty in Centauri system. |
12-16 | Continue with current assignment (roll again if no current assignment). |
16-18 | LIFE EVENT |
19-20 | CONTACT |
20 | UNUSUAL EVENT |